Earlier quoted context omitted.
Then maybe we need a better game than StarCraft to test this on? Some kind of RTS that's less micro-heavy, perhaps? Maybe even an RTS where you can't give orders to individual units at all, like the Total War series? You can't fault the AI for winning at the game because of the way the game itself works. Even if you limit the AI to max human APM, it's still going to dominate in these micro-heavy battles because it's…
> Even if you limit the AI to max human APM, it's still going to dominate in these micro-heavy battles because it's going to make every one of its actions count. right, and we saw that with the incredible precision with stalker blink micro. There are many ways you could make it more comparable to humans. They have already tried that by even giving it an APM. > You can't fault the AI for winning at the game because of…
Beating the world champion in Chess was, at one point, considered an impossible achievement for computers. Now it's considered so routine it doesn't even count as AI according to many. And in a few months when AlphaStar is beating top human players without having to use APM or viewport advantages, what will the next goalposts be?