Earlier quoted context omitted.
Actually, I would say this might be the strength of AI from another perspective: the ability to observe and monitor global information without losing attention. Or in other words, attend to the whole picture from get go without being overwhelmed. While it is an unfair advantage in competitive gaming, but in more realistic settings, there is no requirement that AI needs to have only 2 eyes. It can have as many as it c…
While that would be amazing if true, I'm pretty sure if you take away the stalker blink micro AlphaStar loses hands down to humans. This isn't taking away from Deepmind's victory at all, but I think micro was what made the AI come out ahead in this one. In many of the games, Mana had much better macro only to lose to blink stalkers.
AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
101–110 of 459 posts
Re: AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
#102Earlier quoted context omitted.
Dealing with perfect blinking is basically impossible, since you can blink back your units right before they die. Stalkers are balanced around the fact that HUMANS have limits to how well they can micro.
I'm also excited to see the future of this bot when they demonstrate a terran AI with near-perfect marine/stim/medivac micro.
Re: AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
#103Earlier quoted context omitted.
This is exactly what I think, I'd like to see how Alphastar react to "cannon rush" or other weird bo where you need to be "smart" to counter it and just not be based on insane / none human micro.
This is how it responds to cannon rush. : ) https://www.youtube.com/watch?v=vYdWQjTWTFM
Re: AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
#104Earlier quoted context omitted.
This sounds like a real advantage in the AI's favor though: It can focus its attention on a lot more things simultaneously. It's not just a UI difference; the AI is actually better at this, like how a pocket calculator is actually better at division than people. This latter bit we just accept; we don't defend humans by saying the calculator is cheating because it isn't writing out the calculation by hand. Similarly,…
It is certainly a real advantage, but I think the argument is that it's not as interesting as an AI that could win on the strength of better decision-making, or the innovation of novel strategies, etc.
Re: AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
#105It's got a bit of randomness where engagements are not just pure deterministic math inputs so I guess that's why it never gained pro league attention but it would be hell of an interesting challenge for AI because of it.
Re: AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
#106Can anyone who has a full context compare this to OpenAI's work on Dota 2? Which is more impressive, both in how far along it is and the relative game difficulty?
Re: AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
#107It's certainly interesting but reminds me of DeepBlue playing Jeopardy against humans but having nd the questions fed to it electronically. Half the challenge of the game is buzzing in first. For humans, requires reading/listening and potentially making a judgement they you'll be able to answer the question and buzzing in before even hearing the whole thing. Same thing for StarCraft. If I could nap out my movers in a…
Apologies for the nitpicky correction, but that was Watson.
Re: AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
#108Earlier quoted context omitted.
The AI lost because it completely messed up the response to the immortal drop, nothing to do with micro.
Mana got himself in the same situation where he was surrounded by stalkers on multiple sides, but this time the micro wasn’t so crazy that he couldn’t manage it, and he was able to take on one group at a time. The immortal drop, while unanswered, was not really that effectual.
It’s likely safer to say the AI was confused in general at that point, possibly related to the camera change, but we didn’t really get to see the quality of stalker micro that game
Re: AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
#109Earlier quoted context omitted.
While that would be amazing if true, I'm pretty sure if you take away the stalker blink micro AlphaStar loses hands down to humans. This isn't taking away from Deepmind's victory at all, but I think micro was what made the AI come out ahead in this one. In many of the games, Mana had much better macro only to lose to blink stalkers.
You play the game as it's written. Come back with another version of StarCraft that isn't so micro-intensive and we can see how the AI does on that. Chess and Go don't have any form of micro and AIs are nevertheless dominant there. I'd say, give AI development another year and I wouldn't expect there to be any kind of game, in any genre, that humans can beat AIs at. Whether it's Chess, Go, other classical board games…
Yes, but chess and go have a tiny problem space compared to something like Starcraft. People want to see an AI win because it’s smart, not because it’s a computer capable of things impossible for humans. If the goal was perfect micro they could write computer programs to do that 10 years ago.
Re: AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
#110Earlier quoted context omitted.
Also worth noting that it starts by imitation learning from pros. I'd be curious to see if the macro can be learned without imitation; a much harder challenge. Also, playing with full visibility as was mostly the case in the demonstration is quite lame...
Also I wonder how it handles invisible units. Because as a human player you can see the shimmer if you look close. Can it see that or are they just totally invivisble to it?