The problem is see is the AI is not better than the human, it's just 1000x faster at APM / macro. It could have a "shit" bo and still win because it's so much faster than a human. It's not really interesting tbh.
AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
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Re: AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
#22They really should have used BroodWar for deep mind. SCII is way too volatile. Way more gimmicks available that will make it difficult for AI to come close to a human player.
Isn't the difficulty of the task the point? If it was easy it wouldn't be interesting.
Re: AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
#23Thus far the solutions to poker have involved solving the game tree through raw computational power and clever methods of information collapsing:
http://science.sciencemag.org/content/347/6218/145
But it seems the techniques used here might be both far more efficient, as well as able to better exploit human players (as opposed to playing a pure game theoretically optimal strategy, which is what they do now).
Re: AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
#240: https://deepmind.com/blog/alphastar-mastering-real-time-stra...
Re: AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
#25AlphaStar interacted with the StarCraft game engine directly via its raw interface, meaning that it could observe the attributes of its own and its opponent’s visible units on the map directly, without having to move the camera - effectively playing with a zoomed out view of the game Additionally, and subsequent to the matches, we developed a second version of AlphaStar. Like human players, this version of AlphaStar…
Re: AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
#26The problem is see is the AI is not better than the human, it's just 1000x faster at APM / macro. It could have a "shit" bo and still win because it's so much faster than a human. It's not really interesting tbh.
Wrong. Did you watch the presentation? Its APM was less than half that of its human opponent. If you aren't going to watch the presentation first, don't try to get involved in the discussion in such a derisive and dismissive way. "It's not really that interesting tbh"....wow. It's something that's never been algorithmically done before, no matter who tried. How can you write that off as "not interesting" as if it's t…
The real issue I have here is the game can be won by just outplaying the other at macro.
Edit:
They actually say exactly what I just said:
These results suggest that AlphaStar’s success against MaNa and TLO was in fact due to superior macro and micro-strategic decision-making, rather than superior click-rate, faster reaction times, or the raw interface.
It feels like bruteforce not really AI, that's my point.
If a computer knows everything about the game ( mvmt speed, projectile speed, ect ... ) how it is you call it smart where it's just computing power to know when to engage and when not.
Re: AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
#27Re: AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
#28AlphaStar interacted with the StarCraft game engine directly via its raw interface, meaning that it could observe the attributes of its own and its opponent’s visible units on the map directly, without having to move the camera - effectively playing with a zoomed out view of the game Additionally, and subsequent to the matches, we developed a second version of AlphaStar. Like human players, this version of AlphaStar…
The live game that was just played was against this version of AlphaStar. Mana did win, but it was by exploiting some poor defense against drops and hard countering the stalkers he knew AlphaStar favours. The AI still looked very good and the developers claimed that this version of AlphaStar wasn't significantly weaker than the versions which didn't have to use the camera.
https://deepmind.com/blog/alphastar-mastering-real-time-stra...
I guess it makes sense that the AI would favor such a micro-heavy unit. I imagine it would be a nightmare to deal with perfect blinking.
Re: AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
#29Earlier quoted context omitted.
Wrong. Did you watch the presentation? Its APM was less than half that of its human opponent. If you aren't going to watch the presentation first, don't try to get involved in the discussion in such a derisive and dismissive way. "It's not really that interesting tbh"....wow. It's something that's never been algorithmically done before, no matter who tried. How can you write that off as "not interesting" as if it's t…
I watched it and it doesn't means anything, they said it has lower APM than a human, but what an APM means for a computer anyway? APM is just a way of mesuring how fast you click on a mice / keyboard, but the descion making is not related to the APM speed. My point is it could click 10x slower than a human and still out beat it at macro. The real issue I have here is the game can be won by just outplaying the other a…
> was in fact due to superior macro and micro-strategic decision-making
That's exactly the crux of the accomplishment! How are you writing this off as not impressive?! Like, what exactly do you want the AI to be able to do if not win by superior strategic decision-making??
> how can you call it smart when it's just computing power to know when to engage and when not.
But it ISN'T just computing power, any more than AlphaGo was. If it was, then they would have already done this years ago, wouldn't they? Anyone could just rent some servers off AWS and do it. it isn't even remotely that simple.
It's a major work of algorithmic innovation, and you don't seem to understand that.
Re: AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
#30I would really like to see this for Age of Empires II. I think AOE has far more races and is a far more complex game ( although I'm biased because I haven't played SC2 as much as AOEII ).
I can't really judge AOE's complexity, but from what do you draw your conclusion? Just based on the number of rules?