Any chance someone with this already setup could share a sample of DOOM E1M1?? Man, I loved that song. Thanks!
FatBoy SoundFont
21–30 of 67 posts
Re: FatBoy SoundFont
#22Is it hard to make the soundfont as wave tables instead? Samples are so large!
Though I found that (fluidsynth, at least) is very slow at loading sf3. Takes a few seconds.
Re: FatBoy SoundFont
#23Re: FatBoy SoundFont
#24Any chance someone with this already setup could share a sample of DOOM E1M1?? Man, I loved that song. Thanks!
Re: FatBoy SoundFont
#25Any chance someone with this already setup could share a sample of DOOM E1M1?? Man, I loved that song. Thanks!
Re: FatBoy SoundFont
#26Any chance someone with this already setup could share a sample of DOOM E1M1?? Man, I loved that song. Thanks!
Just in case someone has this, I'd love to hear the Loom theme on this soundfont. This game was one of my favs back in the day: https://www.youtube.com/watch?v=zQJVM-R3PxY
Re: FatBoy SoundFont
#27My only complaint would be the too low snare volume.
I almost stopped making any music after I switched to a laptop and lost daily access to an old SoundBlaster card which only supported some obscure sound font format. One of the fonts supplied with the driver CD was named "eapci8m.ecw" and had some of the best sounding instruments I ever heard - and all that squeezed into an 8MB file!
Regarding the snare: here's a piece I did for my friend's acting-school-entry-exam-dance-routine back in 2007:
With Fatboy:
http://node.tade0.usermd.net/crook-fatboy.mp3
Original(caution: much louder):
Re: FatBoy SoundFont
#28Love it! I had to go back and listen to one of my favorite midi tracks - the Ultima online Buccaneer's Den theme. Using this sound font there are some really major improvements. Not that the original instrumentation that shipped with machines of the day didn't have its charm. I love the fact that we used to literally ship midi files around for game music - it's such a technically elegant approach and because it could…
I agree, shipping full audio tracks is somehow too "easy". Also really love C64 SID music and Amiga tracker music.
Re: FatBoy SoundFont
#29Love it! I had to go back and listen to one of my favorite midi tracks - the Ultima online Buccaneer's Den theme. Using this sound font there are some really major improvements. Not that the original instrumentation that shipped with machines of the day didn't have its charm. I love the fact that we used to literally ship midi files around for game music - it's such a technically elegant approach and because it could…
> there was always something fun about the idea that music directors were practically composing symphonies to be played by individual orchestras on each user's machine I like this way of looking at it. And with different sound fonts like the original vs the FatBoy sample posted on the site and ITT https://www.youtube.com/watch?v=veMlnxlgpZg https://www.youtube.com/watch?v=b3uycgx8FiA it’s kind of like we get to liste…
We call it an ‘arrangement’ when a piece of music is reinterpreted with different instruments.
Re: FatBoy SoundFont
#30Is it hard to make the soundfont as wave tables instead? Samples are so large!
At the very least, it would be good to release an sf3 version; sf3 uses ogg compression (as opposed to mp3). This can be 10x smaller for comparable quality. Though I found that (fluidsynth, at least) is very slow at loading sf3. Takes a few seconds.
Edit: that was a fun rabbit hole
SF2.04, owned by Creative. http://freepats.zenvoid.org/sf2/sfspec24.pdf
SF3 is "just" Ogg compressed SF2, but there's no spec and it seems like it's only implemented in http://www.fluidsynth.org/
Edit edit: in the SF2.04 spec - "hydra - A. A nine-headed mythical beast. B. The nine “pdta” sub-chunks which make up the SoundFont articulation data."