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FatBoy SoundFont

fatboy.site

21–30 of 67 posts

Re: FatBoy SoundFont

#21
post #9

Any chance someone with this already setup could share a sample of DOOM E1M1?? Man, I loved that song. Thanks!

If you're on Windows, all you need is VirtualMidiSynth, it installs itself as a MIDI driver. Load the bank and play the MIDI files using Windows Media Player o any other you have already on the system.

Re: FatBoy SoundFont

#22
post #12

Is it hard to make the soundfont as wave tables instead? Samples are so large!

At the very least, it would be good to release an sf3 version; sf3 uses ogg compression (as opposed to mp3). This can be 10x smaller for comparable quality.

Though I found that (fluidsynth, at least) is very slow at loading sf3. Takes a few seconds.

Re: FatBoy SoundFont

#23
I realize it's somewhat ironic that I'm the one who posted the link but I myself am not a huge fan of the font itself. The site is cool, though. My main problem with the SoundFont is the same that many of them have: they, for some reason, mute the chirping sound in Duke3d's storm.mid. It totally changes the song and I just find myself getting frustrated when it's missing.

Re: FatBoy SoundFont

#25
post #9

Any chance someone with this already setup could share a sample of DOOM E1M1?? Man, I loved that song. Thanks!

Just in case someone has this, I'd love to hear the Loom theme on this soundfont. This game was one of my favs back in the day: https://www.youtube.com/watch?v=zQJVM-R3PxY

Re: FatBoy SoundFont

#26
post #25
post #9

Any chance someone with this already setup could share a sample of DOOM E1M1?? Man, I loved that song. Thanks!

Just in case someone has this, I'd love to hear the Loom theme on this soundfont. This game was one of my favs back in the day: https://www.youtube.com/watch?v=zQJVM-R3PxY

https://clyp.it/a2eawahj

Re: FatBoy SoundFont

#27
Excellent work!

My only complaint would be the too low snare volume.

I almost stopped making any music after I switched to a laptop and lost daily access to an old SoundBlaster card which only supported some obscure sound font format. One of the fonts supplied with the driver CD was named "eapci8m.ecw" and had some of the best sounding instruments I ever heard - and all that squeezed into an 8MB file!

Regarding the snare: here's a piece I did for my friend's acting-school-entry-exam-dance-routine back in 2007:

With Fatboy:

http://node.tade0.usermd.net/crook-fatboy.mp3

Original(caution: much louder):

http://node.tade0.usermd.net/crook.mp3

Re: FatBoy SoundFont

#28
post #15
post #5

Love it! I had to go back and listen to one of my favorite midi tracks - the Ultima online Buccaneer's Den theme. Using this sound font there are some really major improvements. Not that the original instrumentation that shipped with machines of the day didn't have its charm. I love the fact that we used to literally ship midi files around for game music - it's such a technically elegant approach and because it could…

I agree, shipping full audio tracks is somehow too "easy". Also really love C64 SID music and Amiga tracker music.

I pretty much only have old C64 music running non-stop in my headphones at work. If it was remastered to not sound like a SID-chip I wouldn't get my fix.

Re: FatBoy SoundFont

#29
post #5

Love it! I had to go back and listen to one of my favorite midi tracks - the Ultima online Buccaneer's Den theme. Using this sound font there are some really major improvements. Not that the original instrumentation that shipped with machines of the day didn't have its charm. I love the fact that we used to literally ship midi files around for game music - it's such a technically elegant approach and because it could…

> there was always something fun about the idea that music directors were practically composing symphonies to be played by individual orchestras on each user's machine I like this way of looking at it. And with different sound fonts like the original vs the FatBoy sample posted on the site and ITT https://www.youtube.com/watch?v=veMlnxlgpZg https://www.youtube.com/watch?v=b3uycgx8FiA it’s kind of like we get to liste…

A composer specifies which instruments play what, as a general rule.

We call it an ‘arrangement’ when a piece of music is reinterpreted with different instruments.

Re: FatBoy SoundFont

#30
post #12

Is it hard to make the soundfont as wave tables instead? Samples are so large!

At the very least, it would be good to release an sf3 version; sf3 uses ogg compression (as opposed to mp3). This can be 10x smaller for comparable quality. Though I found that (fluidsynth, at least) is very slow at loading sf3. Takes a few seconds.

I wonder how hard it would be to write a non-compliant SoundFont that uses Opus - Ogg Vorbis is very old at this point and not as good as newer codecs.

Edit: that was a fun rabbit hole

SF2.04, owned by Creative. http://freepats.zenvoid.org/sf2/sfspec24.pdf

SF3 is "just" Ogg compressed SF2, but there's no spec and it seems like it's only implemented in http://www.fluidsynth.org/

Edit edit: in the SF2.04 spec - "hydra - A. A nine-headed mythical beast. B. The nine “pdta” sub-chunks which make up the SoundFont articulation data."

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