Retro game engine for developers that enjoy creating games like it's 1997
1–10 of 124 posts
Re: Retro game engine for developers that enjoy creating games like it's 1997
#2Great project!
Re: Retro game engine for developers that enjoy creating games like it's 1997
#3I'm familiar with how the GPL applies to regular system/web software, but I haven't had experience with it and game engines before. Since this engine is GPL-licensed it seems like any game built with this engine would then also need to be GPL-licensed, correct?
Re: Retro game engine for developers that enjoy creating games like it's 1997
#4Re: Retro game engine for developers that enjoy creating games like it's 1997
#5Super cool. I always loved that mid-90s 3D look. I'm familiar with how the GPL applies to regular system/web software, but I haven't had experience with it and game engines before. Since this engine is GPL-licensed it seems like any game built with this engine would then also need to be GPL-licensed, correct?
Yes, mostly correct. In order to comply with the GPL, and distribute game binaries, you need to make the source to any game you make with it available under the same terms.
Technically that does not mean that you have to distribute the game under the GPL, but in practice that's how you would comply with the engine's license.
Re: Retro game engine for developers that enjoy creating games like it's 1997
#6Re: Retro game engine for developers that enjoy creating games like it's 1997
#7Super cool. I always loved that mid-90s 3D look. I'm familiar with how the GPL applies to regular system/web software, but I haven't had experience with it and game engines before. Since this engine is GPL-licensed it seems like any game built with this engine would then also need to be GPL-licensed, correct?
Re: Retro game engine for developers that enjoy creating games like it's 1997
#8Is allegro still maintained, I thought it was as of a few years ago. You can develop like its 1997, or 1987.
Re: Retro game engine for developers that enjoy creating games like it's 1997
#9Huh. I suppose CPUs are fast and all, but still seems odd to replace perfectly good OpenGL renderer with SW rendering.
Re: Retro game engine for developers that enjoy creating games like it's 1997
#10Is allegro still maintained, I thought it was as of a few years ago. You can develop like its 1997, or 1987.
Factorio, a recent relatively popular indie game, was developed on Allegro.