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Retro game engine for developers that enjoy creating games like it's 1997

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Re: Retro game engine for developers that enjoy creating games like it's 1997

#3
Super cool. I always loved that mid-90s 3D look.

I'm familiar with how the GPL applies to regular system/web software, but I haven't had experience with it and game engines before. Since this engine is GPL-licensed it seems like any game built with this engine would then also need to be GPL-licensed, correct?

Re: Retro game engine for developers that enjoy creating games like it's 1997

#5

Super cool. I always loved that mid-90s 3D look. I'm familiar with how the GPL applies to regular system/web software, but I haven't had experience with it and game engines before. Since this engine is GPL-licensed it seems like any game built with this engine would then also need to be GPL-licensed, correct?

> Since this engine is GPL-licensed it seems like any game built with this engine would then also need to be GPL-licensed, correct?

Yes, mostly correct. In order to comply with the GPL, and distribute game binaries, you need to make the source to any game you make with it available under the same terms.

Technically that does not mean that you have to distribute the game under the GPL, but in practice that's how you would comply with the engine's license.

Re: Retro game engine for developers that enjoy creating games like it's 1997

#7

Super cool. I always loved that mid-90s 3D look. I'm familiar with how the GPL applies to regular system/web software, but I haven't had experience with it and game engines before. Since this engine is GPL-licensed it seems like any game built with this engine would then also need to be GPL-licensed, correct?

Yes. If you want a business model for a game with GPL licensed libraries, the best model seems to be to sell the binaries, give away the source (which would also be licensed GPL), and plead others to not distribute binaries. It might also be possible to lock down the artist's assets as long as you comply with the GPL for distribution.

Re: Retro game engine for developers that enjoy creating games like it's 1997

#10
post #8

Is allegro still maintained, I thought it was as of a few years ago. You can develop like its 1997, or 1987.

Factorio, a recent relatively popular indie game, was developed on Allegro.

They're moving off of it last I heard. Sounds like it's a legacy solution at this point.

https://www.factorio.com/blog/post/fff-230

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