so neat -- i love that the RNG space fits into 100GB (all nethack games that ever will be).
NetHack beaten in 7 minutes 15 seconds real time
61–70 of 92 posts
Re: NetHack beaten in 7 minutes 15 seconds real time
#62Earlier quoted context omitted.
I played my first NetHack games about 20 years ago and started with the GUI versions, but the game really hooked me when I tried it with the ASCII graphics. They are quite good and if you put a bit of time to it, you should be able to ascend in a couple of months. Aye, good times...
> you should be able to ascend in a couple of months. I think it took me a couple years to ascend without cheating, I don't know whether to cry or laugh at my former self :) Btw, I think modern nethack playing is quite different from the old times, because of the amount of easy to find information (i.e. wiki,guides etc). Playing without spoilers is more interesting but can become frustrating much faster.
You just need time and imagination.
Re: NetHack beaten in 7 minutes 15 seconds real time
#63RNG manipulations are among some of my favorite speedruns just because of the absurd lengths players will go to align absolutely everything perfectly. For example, Dragon Warrior at AGDQ last year was an absolute treat to watch [1] [1] https://www.youtube.com/watch?v=Bgh30BiWG58
Remarkable. So is this player performing all of these movements that change the RNG behaviour from (muscle) memory?
Re: NetHack beaten in 7 minutes 15 seconds real time
#64Re: NetHack beaten in 7 minutes 15 seconds real time
#65Earlier quoted context omitted.
Alternatively, for a roguelike cut from the same mold as Nethack but with a very different philosophical bent, I recommend Dungeon Crawl Stone Soup, which can be played either locally, online in the classic SSH fashion, or via a web browser with a nice graphical UI (e.g. http://crawl.akrasiac.org:8080/#lobby , click on any name there to observe other players in action).
I think it's the very best dungeon crawler when it comes to comfort of use and startability for new players. And I would suggest it not just for gamers but for programmers as well. There is a lot one can learn about user interfaces, shells, coding, architecture, data management (items, races etc are all data) with the additional motivation to learn it while playing.
Re: NetHack beaten in 7 minutes 15 seconds real time
#66Earlier quoted context omitted.
This reminds me of something I read on reinforcement learning playing Atari / video games ... often you see the Deep net (I think the game in question was a tank game) just spazzing out on the controller when there’s no enemy, the tank was spinning on the spot while waiting for a door to open for example. Initially thought just to probably be some numerical instability when the next actions are all equally likely (I.…
Atari computers actually had a hardware random number generator driven by electrical noise. (I'm not sure what the 2600 system had, most of their latter game consoles were based on their computers). Most other computers in those days just used a pseudo random number generator.
Re: NetHack beaten in 7 minutes 15 seconds real time
#67Re: NetHack beaten in 7 minutes 15 seconds real time
#68haha, nice. https://alt.org/nethack/fastasc.html
Re: NetHack beaten in 7 minutes 15 seconds real time
#69The best thing that nethack did for me was letting me ingrain the hjkl muscle memory. This in turn helped me thrive in vim. Thriving in the dungeons though... that's something that's always been elusive.
Re: NetHack beaten in 7 minutes 15 seconds real time
#70this seems like the plot of "edge of tomorrow," [1] but in nethack form. so neat -- i love that the RNG space fits into 100GB (all nethack games that ever will be). [1] https://en.wikipedia.org/wiki/Edge_of_Tomorrow