NetHack beaten in 7 minutes 15 seconds real time
51–60 of 92 posts
Re: NetHack beaten in 7 minutes 15 seconds real time
#52I didn't watch the TTYREC but I am seriously puzzled by that. Anyone has insight into this?
Re: NetHack beaten in 7 minutes 15 seconds real time
#53NetHack can be very fun, if you invest some time. I recommend to start with a GUI version.
Re: NetHack beaten in 7 minutes 15 seconds real time
#54NetHack can be very fun, if you invest some time. I recommend to start with a GUI version.
Re: NetHack beaten in 7 minutes 15 seconds real time
#55Looks like the TTYrec is missing. Did NAO remove it?
https://alt.org/nethack/trd/?file=https://alt.org/nethack/us...
Re: NetHack beaten in 7 minutes 15 seconds real time
#56I can't help thinking of Phil in Groundhog Day coming up with new challenges as he spends eternity in Punxsutawney PA.
Re: NetHack beaten in 7 minutes 15 seconds real time
#57Earlier quoted context omitted.
They had to do quite a lot of source diving to achieve this. The bumping into a wall to advance the RNG state without changing the game time is a really neat trick that I would otherwise have been completely unaware of, and I have played Nethack for many years and done some source diving myself. Truly a great feat of engineering here.
This reminds me of something I read on reinforcement learning playing Atari / video games ... often you see the Deep net (I think the game in question was a tank game) just spazzing out on the controller when there’s no enemy, the tank was spinning on the spot while waiting for a door to open for example. Initially thought just to probably be some numerical instability when the next actions are all equally likely (I.…
Re: NetHack beaten in 7 minutes 15 seconds real time
#58When I saw the previous submission of this as https://news.ycombinator.com/item?id=18853508 (which describes it as a "tool-assisted speedrun" of NetHack on the online server nethack.alt.org), I thought "wait, you can't have a tool-assisted speedrun of a nondeterministic game with hidden information...!" (particularly on an online server where you can't roll back history). Then I read the article and saw that this pro…
They had to do quite a lot of source diving to achieve this. The bumping into a wall to advance the RNG state without changing the game time is a really neat trick that I would otherwise have been completely unaware of, and I have played Nethack for many years and done some source diving myself. Truly a great feat of engineering here.
Here's the link for anyone interested: http://www.roguelikeradio.com/2016/06/episode-122-nethack-to...
A very niche topic on an already niche podcast, but probably will get some decent overlap on HN.
(Also I'm assuming this is the same team? It's hard to tell.)
Re: NetHack beaten in 7 minutes 15 seconds real time
#59Earlier quoted context omitted.
This reminds me of something I read on reinforcement learning playing Atari / video games ... often you see the Deep net (I think the game in question was a tank game) just spazzing out on the controller when there’s no enemy, the tank was spinning on the spot while waiting for a door to open for example. Initially thought just to probably be some numerical instability when the next actions are all equally likely (I.…
Do you have a source on this? I was under the impression that machine learning is only good at learning things that can be approximated by continuous functions. A RNG is almost the complete opposite of that. It's everywhere discontinuous!
Re: NetHack beaten in 7 minutes 15 seconds real time
#60How can you achieve a +100 Magicbane without Wizard-mode? Damn. I didn't watch the TTYREC but I am seriously puzzled by that. Anyone has insight into this?