Just curious, how does the godot engine compare to Unity and UE4? Is it suitable for AAA studios or are there any major pieces missing?
It is not ready imo. Someone correct me if I am wrong about any of this. Their custom scripting language is extremely slow to the point where I wouldn't consider using it. You can use C#, but if you download the c# version you get a warning on startup which states that this version isnt production ready. You can use C++, but I found the workflow here awkward, plus they just introduced it with 3.0. They are about to l…
C# on the other hand, is to attract Unity users that are too lazy to put in 30 minutes to go through GDscript's concepts. It's OK that it's there, but personally I found C# one of the least enjoyable languages to program in.