Godot is a game engine licensed with the MIT license. Unity just proved that free != yours.
Unity Engine ToS change makes cloud-based SpatialOS games illegal
101–110 of 277 posts
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#102> You may not directly or indirectly distribute the Unity Software, including the runtime portion of the Unity Software (the “Unity Runtime”), or your Project Content (if it incorporates the Unity Runtime) by means of streaming or broadcasting so that any portion of the Unity Software is primarily executed on or simulated by the cloud or a remote server and transmitted over the Internet or other network to end user d…
I don't know why people are still using unity instead of UE4 except for historical reasons where users of the engine are hesitant to switch and have to relearn some things. Unity is not open source, it does not come with batteries included (so you end up buying a bunch of poorly maintained unity assets/plugins to do stuff that UE4 does out of the box), and I think they're struggling as a company more than people real…
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#103Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#104Earlier quoted context omitted.
I dunno this seems clear enough to me - they don't want you circumventing the terms of your license by running the game on a single machine and streaming it to many players. Each game instance requires a separate license. I'm sure this isn't intended to stop you from running your game's central multiplayer server. It's just to make sure you pay an appropriate licensing fee for Unity.
Gotcha, so it's an effort to close a "run the game on the server, stream video back and forth, and don't pay for client-side licenses" loophole? I'm surprised to hear that's a scalable model and the terms do seem to read more broadly than that, but it's reassuring that it could be something other than a baldly monopolistic power play.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#105Could someone please clarify what SpatialOS actually does? Even in the updated arstechnica link I still don't quite get what is going on and how it breaches the new terms of service. Are the game clients used by the players running Unity? Is the server running Unity? How is SpatialOS's setup different from other multiplayer games?
For the player it's transparent, you can have huge world with inter connected game server, instead of having one map with 32 players on it.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#106> You may not directly or indirectly distribute the Unity Software, including the runtime portion of the Unity Software (the “Unity Runtime”), or your Project Content (if it incorporates the Unity Runtime) by means of streaming or broadcasting so that any portion of the Unity Software is primarily executed on or simulated by the cloud or a remote server and transmitted over the Internet or other network to end user d…
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#107Earlier quoted context omitted.
I don't know why people are still using unity instead of UE4 except for historical reasons where users of the engine are hesitant to switch and have to relearn some things. Unity is not open source, it does not come with batteries included (so you end up buying a bunch of poorly maintained unity assets/plugins to do stuff that UE4 does out of the box), and I think they're struggling as a company more than people real…
> Unity is not open source Important to note, neither is Unreal really. It's not a pedantic distinction here either, as it affects how far you can take a project that modifies the core engine. Not that I'm against Unreal in any way, it's just important to keep in mind.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#108> You may not directly or indirectly distribute the Unity Software, including the runtime portion of the Unity Software (the “Unity Runtime”), or your Project Content (if it incorporates the Unity Runtime) by means of streaming or broadcasting so that any portion of the Unity Software is primarily executed on or simulated by the cloud or a remote server and transmitted over the Internet or other network to end user d…
I don't know why people are still using unity instead of UE4 except for historical reasons where users of the engine are hesitant to switch and have to relearn some things. Unity is not open source, it does not come with batteries included (so you end up buying a bunch of poorly maintained unity assets/plugins to do stuff that UE4 does out of the box), and I think they're struggling as a company more than people real…
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#109Earlier quoted context omitted.
There are protections against that in the EU - you can reverse engineer and otherwise circumvent all the protections for the sake of making things interoperable.
Isn't Unity Danish?
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#110Earlier quoted context omitted.
I don't know why people are still using unity instead of UE4 except for historical reasons where users of the engine are hesitant to switch and have to relearn some things. Unity is not open source, it does not come with batteries included (so you end up buying a bunch of poorly maintained unity assets/plugins to do stuff that UE4 does out of the box), and I think they're struggling as a company more than people real…
How is UE on mid-range and low-end mobile devices? I have the impression that's in increasing important chunk of Unity's end user base.