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Show HN: I taught my little brother JS, and he made this videogame in a week

s-poony.github.io

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Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#183

Earlier quoted context omitted.

https://github.com/w3c/deviceorientation/issues/57#issuecomm...

That comment does not say the APIs are in the process of being removed. And asking people to comment on the issue to say that they shouldn't be removed would not be helping the discussion, because that point has already been made in the thread by at least three people that I count.

Since it's GitHub, just add a thumbs up or whatever to the comment in question, don't just add me too comments. That's the way I've seen voting work best in GitHub.

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#184

Earlier quoted context omitted.

It seems to me that gyroscope data is merely input, rather than personal data. In other words, I'm not sure asking permission before accessing gyroscope data makes any more sense than asking permission before accepting touch screen input. Or for desktop applications, asking permission before accepting keyboard/mouse input.

Collecting gyroscope data is quite passive, though. It's easy to forget that an app/website has access to this.

And it's also more concerning from a privacy perspective since it's the position of something outside of the app (the phone) instead of inside of the app. Mouse coordinates work this way (only get cursor updates within your browser tab content area), so it makes sense to require permission from the user before accessing it.

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#186
post #176

Look at the code guys [1]. I love it. This is simple. There is not a single line of bullshit. I hope he gonna become a great programmer and continue to make beautiful code like that. [1] https://github.com/S-poony/Ultra-Square-Catcher-USC-/blob/ma...

But what if he wanted to turn it into a AAA FPS game with RTS elements in a persistent online world that supports millions of simultaneous users?

If you're not joking and actually making that statement seriously you need to close your computer and go take a few hour walk.

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#187
post #33

Very nice. I had fun with it. Maybe a little description of the goals on the page underneath the play area would be good? Took me a while to realize picking up the red squares was actually reducing my score. I initially thought they were just meant to be more challenging to pick up since they moved.

I actually thought there was something really enjoyable about not have it super obvious and shoving pointers and instructions at you. It felt fun to explore and learn what it is

It might be nice to have something like:

Move arrow keys or tilt your phone. When I pulled this is on my phone, I thought it wasn't working until I saw that someone mentioned that tilting it worked.

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