The unlikely resurgence of Dungeons and Dragons
71–80 of 292 posts
Re: The unlikely resurgence of Dungeons and Dragons
#72What a shame that all this attention goes to D&D. There are so many other good tabletop games with exquisite worldbuilding, languishing for attention... Vampire: The Masquerade, RIFTS (my personal fav)
The Savage Worlds conversion is pretty cool, though.
Re: The unlikely resurgence of Dungeons and Dragons
#73I would love to play it but physical games require you to meet up and everyone is too spaced out in this city to visit.
Re: The unlikely resurgence of Dungeons and Dragons
#74Re: The unlikely resurgence of Dungeons and Dragons
#75What a shame that all this attention goes to D&D. There are so many other good tabletop games with exquisite worldbuilding, languishing for attention... Vampire: The Masquerade, RIFTS (my personal fav)
Rifts has a wonderfully gonzo setting saddled with possibly the worst rules system available in this century. The Savage Worlds conversion is pretty cool, though.
Don't think I've seen/heard anything about a Savage Worlds conversion. Do you have any details on that?
And it's a shame how Palladium died, small company got fucked over by their accountant
Re: The unlikely resurgence of Dungeons and Dragons
#76I think that D&D is interesting in terms of the contrast with computer roleplaying games. In a way it does a good job of showing both the current strengths and weaknesses of computers. Managing the rules and stats by hand can be fun, but I have seen many recorded sessions where it is obviously a burden that a computer would be perfectly suited for. On the other hand, aspects of D&D like face-to-face interaction and l…
Neverwinter Nights 2 had some solid tools for campaign building that were the closest I've seen to creating a world with scenarios like those you see in DnD. It helps that the game was almost literalally DnD, but still impressive. I don't think DM'ing is necessarily fun though. Most everyone I know who DMs sometimes, including me, finds it to be pretty stressful and a lot of work. The real value to me, is that a real…
I agree about having a human in the loop. My idea though was that maybe you could have the best of both worlds with a computer to help the DM. The trick would be making the sandbox rich and responsive enough that the DM and characters would really have freedom in the moment. Maybe the DM could have tools that easily allow him to rez and customize appropriate objects and NPCs in the visualization.
Re: The unlikely resurgence of Dungeons and Dragons
#77What a shame that all this attention goes to D&D. There are so many other good tabletop games with exquisite worldbuilding, languishing for attention... Vampire: The Masquerade, RIFTS (my personal fav)
Rifts has a wonderfully gonzo setting saddled with possibly the worst rules system available in this century. The Savage Worlds conversion is pretty cool, though.
Palladium crashed catastrophically, sadly. There was some kind of theft problem, and then they had a disastrous Kickstarter.... Such a shame they couldn't find a way to modernize.
Re: The unlikely resurgence of Dungeons and Dragons
#78Re: The unlikely resurgence of Dungeons and Dragons
#79Earlier quoted context omitted.
Speaking of CCG's, any collectors who happen to be coders? I haven't met too many at the local shops I stop by so I always figured collecting cards wasn't very popular amongst engineers.
I'm in NYC, a Lot of MTG players are Developers/Programmers/SREs/Webmasters etc.
That, essentially, is the issue. If you don't already know they play Magic, you won't know they play Magic.
Gambling, in most traditional forms, is seen as low-class and stupid, while in reality many, many people in this industry are compulsive gamblers.
Re: The unlikely resurgence of Dungeons and Dragons
#80Earlier quoted context omitted.
Rifts has a wonderfully gonzo setting saddled with possibly the worst rules system available in this century. The Savage Worlds conversion is pretty cool, though.
I know. I ran a campaign of RIFTs and globetrotting in that setting was awesome... But the rules were so very boring. Palladium crashed catastrophically, sadly. There was some kind of theft problem, and then they had a disastrous Kickstarter.... Such a shame they couldn't find a way to modernize.