Live data from Hacker News

The unlikely resurgence of Dungeons and Dragons

inlander.com

71–80 of 292 posts

Re: The unlikely resurgence of Dungeons and Dragons

#72

What a shame that all this attention goes to D&D. There are so many other good tabletop games with exquisite worldbuilding, languishing for attention... Vampire: The Masquerade, RIFTS (my personal fav)

Rifts has a wonderfully gonzo setting saddled with possibly the worst rules system available in this century.

The Savage Worlds conversion is pretty cool, though.

Re: The unlikely resurgence of Dungeons and Dragons

#75

What a shame that all this attention goes to D&D. There are so many other good tabletop games with exquisite worldbuilding, languishing for attention... Vampire: The Masquerade, RIFTS (my personal fav)

Rifts has a wonderfully gonzo setting saddled with possibly the worst rules system available in this century. The Savage Worlds conversion is pretty cool, though.

LOL, I loved Palladium's weirdo rules, particularly the SDC/MDC distinction with Rifts and a few others.

Don't think I've seen/heard anything about a Savage Worlds conversion. Do you have any details on that?

And it's a shame how Palladium died, small company got fucked over by their accountant

Re: The unlikely resurgence of Dungeons and Dragons

#76
post #58

I think that D&D is interesting in terms of the contrast with computer roleplaying games. In a way it does a good job of showing both the current strengths and weaknesses of computers. Managing the rules and stats by hand can be fun, but I have seen many recorded sessions where it is obviously a burden that a computer would be perfectly suited for. On the other hand, aspects of D&D like face-to-face interaction and l…

Neverwinter Nights 2 had some solid tools for campaign building that were the closest I've seen to creating a world with scenarios like those you see in DnD. It helps that the game was almost literalally DnD, but still impressive. I don't think DM'ing is necessarily fun though. Most everyone I know who DMs sometimes, including me, finds it to be pretty stressful and a lot of work. The real value to me, is that a real…

Thanks for the info on Neverwinter Nights 2. I will check it out.

I agree about having a human in the loop. My idea though was that maybe you could have the best of both worlds with a computer to help the DM. The trick would be making the sandbox rich and responsive enough that the DM and characters would really have freedom in the moment. Maybe the DM could have tools that easily allow him to rez and customize appropriate objects and NPCs in the visualization.

Re: The unlikely resurgence of Dungeons and Dragons

#77

What a shame that all this attention goes to D&D. There are so many other good tabletop games with exquisite worldbuilding, languishing for attention... Vampire: The Masquerade, RIFTS (my personal fav)

Rifts has a wonderfully gonzo setting saddled with possibly the worst rules system available in this century. The Savage Worlds conversion is pretty cool, though.

I know. I ran a campaign of RIFTs and globetrotting in that setting was awesome... But the rules were so very boring.

Palladium crashed catastrophically, sadly. There was some kind of theft problem, and then they had a disastrous Kickstarter.... Such a shame they couldn't find a way to modernize.

Re: The unlikely resurgence of Dungeons and Dragons

#79
post #53
post #50

Earlier quoted context omitted.

Speaking of CCG's, any collectors who happen to be coders? I haven't met too many at the local shops I stop by so I always figured collecting cards wasn't very popular amongst engineers.

I'm in NYC, a Lot of MTG players are Developers/Programmers/SREs/Webmasters etc.

Same but they'll almost never admit to it at work.

That, essentially, is the issue. If you don't already know they play Magic, you won't know they play Magic.

Gambling, in most traditional forms, is seen as low-class and stupid, while in reality many, many people in this industry are compulsive gamblers.

Re: The unlikely resurgence of Dungeons and Dragons

#80
post #77

Earlier quoted context omitted.

Rifts has a wonderfully gonzo setting saddled with possibly the worst rules system available in this century. The Savage Worlds conversion is pretty cool, though.

I know. I ran a campaign of RIFTs and globetrotting in that setting was awesome... But the rules were so very boring. Palladium crashed catastrophically, sadly. There was some kind of theft problem, and then they had a disastrous Kickstarter.... Such a shame they couldn't find a way to modernize.

What was it about the rules you found to be boring? Rifts was my first RPG and I remember the rules being complicated AF but I think we all sort of accepted that as the price of entry or something
Post reply on HN