How do they measure the 0.1%? Many times I've purchased games because of the promised Linux support, and played it on Windows until the promised Linux support arrives.
I'm sure it is measured by number of installs or downloads. Either way the statistic is still very telling. If 0.1% of installs/downloads/purchases created 20% of the bug reports, I can understand the developer's frustration.
Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets
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Re: Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets
#32This sounds like complaining about users being able to report bugs.
Re: Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets
#33Also I wonder how many of those crashes would have happened in windows or mac. I suspect the code is shared and would have happened.
Re: Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets
#34The conclusion I draw is that we should raise linux game prices by 200x
Re: Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets
#35Re: Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets
#36I should note Android runs with a Linux kernel. It has been estimated that games like Pokemon Go have made over $1 billion on revenue from Android devices - larger than its revenue from iOS. Candy Crush Saga, Clash of Clans, Dragon Ball Z etc. do well on Android as well. So the "would totally skip Linux" advice is not heeded by every company for every platform.
Nothing on the Android app stack exposes the underlying Linux kernel to app developers.
Yes it is possible to access certain paths or syscalls, however none of them are part of the public API nor guarantee to work across devices.
Only OEMs have direct contact with the underlying Linux kernel, which could be replaced tomorrow without any issues for app developers, e.g. Fuchsia.
Re: Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets
#37Re: Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets
#38Re: Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets
#39Bold claim to make. I doubt Linux will ever be a predominant gaming platform.
Re: Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets
#40This sounds like complaining about users being able to report bugs.
Do you run a business, say software? Or even a non-technical business like window washing or pet walking? If .1% of your pet walking clients made 20% of the complaints, what would you do?