Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets
1–10 of 415 posts
Re: Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets
#2Re: Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets
#3A lot of my Steam games work flawlessly with Linux but others will just silently fail to launch and it takes hours to properly diagnose and fix, which isn't what I'm after when I get some time to play games.
Re: Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets
#4This sounds like complaining about users being able to report bugs.
If .1% of your pet walking clients made 20% of the complaints, what would you do?
Re: Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets
#5This sounds like complaining about users being able to report bugs.
Re: Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets
#6Re: Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets
#7Follow-up tweet by the same author:
> As a follow up to this, I've been told by those actually involved with Linux stuff that this wasn't true. I probably just stopped paying attention to Linux issues at a time when everything was broken.
Just so the discussion does not overly focus on the (apparently wrong?) numbers.
Re: Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets
#8Re: Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets
#9This sounds like complaining about users being able to report bugs.
Re: Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets
#10> Yeah, I didn't want to touch on Mac support in the original post, but Mac support also cost way more than it made in sales.