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Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets

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Re: Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets

#3
Gaming is the #1 reason I haven't fully switched to Linux on the desktop at home (at work I exclusively run Linux).

A lot of my Steam games work flawlessly with Linux but others will just silently fail to launch and it takes hours to properly diagnose and fix, which isn't what I'm after when I get some time to play games.

Re: Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets

#4
post #2

This sounds like complaining about users being able to report bugs.

Do you run a business, say software? Or even a non-technical business like window washing or pet walking?

If .1% of your pet walking clients made 20% of the complaints, what would you do?

Re: Game dev: Linux users were only 0.1% of sales but 20% of crashes and tickets

#7
https://twitter.com/bgolus/status/1080544133238800384

Follow-up tweet by the same author:

> As a follow up to this, I've been told by those actually involved with Linux stuff that this wasn't true. I probably just stopped paying attention to Linux issues at a time when everything was broken.

Just so the discussion does not overly focus on the (apparently wrong?) numbers.

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