Why won't it give me the time of the day without signing in with twitter first?
Rawkets - A massively multiplayer HTML5 space game (canvas and WebSockets)
11–20 of 28 posts
Re: Rawkets - A massively multiplayer HTML5 space game (canvas and WebSockets)
#12Very cool! (Would be nice to be able to just get a random username instead of logging in via Twitter though..)
Re: Rawkets - A massively multiplayer HTML5 space game (canvas and WebSockets)
#13Earlier quoted context omitted.
"The application Rawkets by would like the ability to access and update your data on Twitter. Sign out if you want to connect to an account other than ________." Not _necessarily_ damning, but it certainly does look suspicious, doesn't it?
Icey, I only asked people to vote if they like the game. They get nothing out of it if they do, and I'm not forcing them. I jokingly said they may get a hug if they did, so shoot me if that's illegal.
Re: Rawkets - A massively multiplayer HTML5 space game (canvas and WebSockets)
#14Why won't it give me the time of the day without signing in with twitter first?
I'm using Twitter to give people usernames and ensure there aren't duplicate players. Eventually you'll be able to to play the game as a guest without Twitter.
Re: Rawkets - A massively multiplayer HTML5 space game (canvas and WebSockets)
#15Why won't it give me the time of the day without signing in with twitter first?
I'm using Twitter to give people usernames and ensure there aren't duplicate players. Eventually you'll be able to to play the game as a guest without Twitter.
Re: Rawkets - A massively multiplayer HTML5 space game (canvas and WebSockets)
#16I think I'll pass.
Re: Rawkets - A massively multiplayer HTML5 space game (canvas and WebSockets)
#17"The application Rawkets by would like the ability to access and update your data on Twitter." I think I'll pass.
Re: Rawkets - A massively multiplayer HTML5 space game (canvas and WebSockets)
#18Earlier quoted context omitted.
I'm using Twitter to give people usernames and ensure there aren't duplicate players. Eventually you'll be able to to play the game as a guest without Twitter.
You could at least make the "about" page reachable without logging in.
Re: Rawkets - A massively multiplayer HTML5 space game (canvas and WebSockets)
#19Earlier quoted context omitted.
"The application Rawkets by would like the ability to access and update your data on Twitter. Sign out if you want to connect to an account other than ________." Not _necessarily_ damning, but it certainly does look suspicious, doesn't it?
Icey, I only asked people to vote if they like the game. They get nothing out of it if they do, and I'm not forcing them. I jokingly said they may get a hug if they did, so shoot me if that's illegal.
Re: Rawkets - A massively multiplayer HTML5 space game (canvas and WebSockets)
#20"The application Rawkets by would like the ability to access and update your data on Twitter." I think I'll pass.
You're missing out. It's just to log into the game, I'm not going to tweet from your account or anything stupid. All the code is on Github as well so I can prove that.
By the way, that's not proof of anything. Unless you give me root access to your box, so I can verify that you are in fact running the same code there. I promise I won't abuse my root access ;)