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Rawkets - A massively multiplayer HTML5 space game (canvas and WebSockets)

rawkets.com

11–20 of 28 posts

Re: Rawkets - A massively multiplayer HTML5 space game (canvas and WebSockets)

#11
post #5

Why won't it give me the time of the day without signing in with twitter first?

I'm using Twitter to give people usernames and ensure there aren't duplicate players. Eventually you'll be able to to play the game as a guest without Twitter.

Re: Rawkets - A massively multiplayer HTML5 space game (canvas and WebSockets)

#13
post #6

Earlier quoted context omitted.

"The application Rawkets by would like the ability to access and update your data on Twitter. Sign out if you want to connect to an account other than ________." Not _necessarily_ damning, but it certainly does look suspicious, doesn't it?

Icey, I only asked people to vote if they like the game. They get nothing out of it if they do, and I'm not forcing them. I jokingly said they may get a hug if they did, so shoot me if that's illegal.

As far as I know, that's totally fine (in that people do it all the time); I had made a comment that the number of upvotes in such a short amount of time seemed suspicious. Afterwards I discovered your twitter post and realized I was wrong. Unfortunately, I didn't delete my comment in time and someone had replied to it, so I didn't want to leave the phantom reply hanging out there.

Re: Rawkets - A massively multiplayer HTML5 space game (canvas and WebSockets)

#14
post #5

Why won't it give me the time of the day without signing in with twitter first?

I'm using Twitter to give people usernames and ensure there aren't duplicate players. Eventually you'll be able to to play the game as a guest without Twitter.

Monetize that shit with partner linking baby!

Re: Rawkets - A massively multiplayer HTML5 space game (canvas and WebSockets)

#15
post #5

Why won't it give me the time of the day without signing in with twitter first?

I'm using Twitter to give people usernames and ensure there aren't duplicate players. Eventually you'll be able to to play the game as a guest without Twitter.

You could at least make the "about" page reachable without logging in.

Re: Rawkets - A massively multiplayer HTML5 space game (canvas and WebSockets)

#17
post #16

"The application Rawkets by would like the ability to access and update your data on Twitter." I think I'll pass.

You're missing out. It's just to log into the game, I'm not going to tweet from your account or anything stupid. All the code is on Github as well so I can prove that.

Re: Rawkets - A massively multiplayer HTML5 space game (canvas and WebSockets)

#18

Earlier quoted context omitted.

I'm using Twitter to give people usernames and ensure there aren't duplicate players. Eventually you'll be able to to play the game as a guest without Twitter.

You could at least make the "about" page reachable without logging in.

A wise idea, thank you. The game is still in the proof-of-concept stage so there is much to be made better.

Re: Rawkets - A massively multiplayer HTML5 space game (canvas and WebSockets)

#19
post #6

Earlier quoted context omitted.

"The application Rawkets by would like the ability to access and update your data on Twitter. Sign out if you want to connect to an account other than ________." Not _necessarily_ damning, but it certainly does look suspicious, doesn't it?

Icey, I only asked people to vote if they like the game. They get nothing out of it if they do, and I'm not forcing them. I jokingly said they may get a hug if they did, so shoot me if that's illegal.

Not to worry, thanks for clearing it up :)

Re: Rawkets - A massively multiplayer HTML5 space game (canvas and WebSockets)

#20
post #16

"The application Rawkets by would like the ability to access and update your data on Twitter." I think I'll pass.

You're missing out. It's just to log into the game, I'm not going to tweet from your account or anything stupid. All the code is on Github as well so I can prove that.

I don't really think you would, but it still seems strange to me. If you want to identify people somehow, why not use openid?

By the way, that's not proof of anything. Unless you give me root access to your box, so I can verify that you are in fact running the same code there. I promise I won't abuse my root access ;)

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