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Epic Games banked a $3B profit in 2018

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Re: Epic Games banked a $3B profit in 2018

#121

I don't really like Fortnite, but I'm really really happy for Epic's success. PUBG was a flaming dumpster heap that only caught on because the Battle Royale mechanic is naturally fun and people were clamoring for that type of game. But it was an unqualified mess from a subpar developer, and that always annoyed me because gamers deserved better. Now Epic has been rescued from sliding into obscurity and they've got mas…

While I agree that PUBG is a dumpster heap technically, it really is a legitimately fun game. I enjoy it much more than Fortnite, and if it performed halfway decently it would be one of my favorite games of all time. I think Fortnite's success is great and it is very clear why it is more popular than PUBG could have ever hoped to be, but I will always be partial to the slow, suffocating, horror of feeling alone in that giant world. Not seeing someone for 10 minutes, but always wondering who is around the next corner is thrilling to me and it's something that Fortnite intentionally lacks.

Re: Epic Games banked a $3B profit in 2018

#122
post #107

Earlier quoted context omitted.

It's too bad, but arena shooters have been dying as a category ever since around UT3. I'm hopeful they'll make a resurgence in the future.

Arena shooters are "dying" for the same reason chess isn't as popular as online poker. Back in the day arena shooter popularity was because there was no low hanging fruit alternative like modern military shooters or Fortnite of today. But it turns out most people don't want to either participate in or watch games of absolute skill. The former requires a lot of commitment to get good at it, and there is no randomness…

> Thats what gravitates people towards randomness in games, where skill is taken out of the equation. Then you don't have to practice or actually "be good", you could just get lucky, and thats enough for most people - they aren't looking for challenges in their games, just dopamine kicks, and we are wired enough to get similar effects to chance we get to perseverance and the later doesn't even require hard work to get there.

That's how many people feel about the abilities in QC, yet you linked a QC style mod. Are the abilities toned down in the mod compared to how they are in QC?

Re: Epic Games banked a $3B profit in 2018

#123
post #107

Earlier quoted context omitted.

It's too bad, but arena shooters have been dying as a category ever since around UT3. I'm hopeful they'll make a resurgence in the future.

Arena shooters are "dying" for the same reason chess isn't as popular as online poker. Back in the day arena shooter popularity was because there was no low hanging fruit alternative like modern military shooters or Fortnite of today. But it turns out most people don't want to either participate in or watch games of absolute skill. The former requires a lot of commitment to get good at it, and there is no randomness…

> Then you don't have to practice or actually "be good", you could just get lucky, and thats enough for most people - they aren't looking for challenges in their games, just dopamine kicks

I don't think you understand how either type of games work. You really believe "dopamine kicks" play a bigger role in casual games than in hardcore ones?

More casual games lean on the fact that there are more aspects to derive fun and value from than just being "better" (being "good" is relative) or just overcoming challenge. Skill, practice and challenge all play a part even in casual games, they simply are not such overpowering factors compared to hardcore experiences.

Re: Epic Games banked a $3B profit in 2018

#124
post #5

Earlier quoted context omitted.

Of course there are games that already have proven this, most notably League of Legends (which is also mentioned in the article).

Don't you need to pay for "champs" in LoL? That sounds very P2W to me.

All champions, including the free ones on rotation, are balanced with each other (in theory); there is no real-money-only-champion with blatantly-boosted stats as is often in more P2W variants.

See Jarwain's comment in a sister thread.

Re: Epic Games banked a $3B profit in 2018

#126

Earlier quoted context omitted.

I thought Quake Champions would be the best chance for the genre to be revived. With how popular LoL and DotA and Overwatch are, it seemed like a mix of the traditional arena shooter with special abilities/spells would be a good way to attract that audience. It hasn't. Maybe because Bethesda's efforts still lean too heavily on traditional Quake and they're unwilling to really embrace the RPG/ability aspect of MOBAs.…

The failure of QC has nothing do with them not embracing the RPG/ability aspect of MOBAs, that was always just a gimmick anyways (when QC introduced gametypes without abilities they ended up being more popular). It has everything to do with Bethesda utterly mismanaging the entire project into the ground. They hired Saber Interactive (probably the cheapest studio they could find) instead of going with more expensive i…

Yeah, I think there are a LOT of reasons. It's just a bad game. Seems like a cash grab more than an actual desire to make a good quake game. Reminds me a lot of Street Fighter 5 vs SF4.

Re: Epic Games banked a $3B profit in 2018

#127
post #46

I think it is commendable that Epic used some of this profit to change their Unreal Engine Marketplace rates in favour of the developers. Similar to their store that is mentioned in the article, the revenue split is now 88/12. This change will be applied retroactively to all past transactions [1]. My understanding is the split was previously 70/30 as common in other online stores—those should be some hefty payouts fo…

Eh, that move is definitely nice for developers, but it's still self-serving. They're in an uphill battle against steam's moat, and increasing rates is a way of attracting more developers.

Re: Epic Games banked a $3B profit in 2018

#129
post #5

Earlier quoted context omitted.

Of course there are games that already have proven this, most notably League of Legends (which is also mentioned in the article).

Don't you need to pay for "champs" in LoL? That sounds very P2W to me.

Champions buy you playstyle, not straight advantage. At best, they give you options - but by the time you have played enough that a reasonably varied roster improves your chances to win, you have earned plenty to afford a varied roster. If you pay for hero it's because you want that hero, not because you need it.

Re: Epic Games banked a $3B profit in 2018

#130

Earlier quoted context omitted.

> "Gamers deserve better"? What is that supposed to mean? It means they deserve better than all the garbage that's been pushed out over the last 5 years or so since Unity and Unreal became free, and Steam relaxed its submission standards. There's been a massive wave of terrible "games" that people are just forced to accept because they don't know any better. I'm not hating on indie game devs in general, there are of…

There would be no Fortnite if it wasn't for Brendan Greene aka PlayerUnknown, who is basically single-handedly responsible for creating the Battle Royale game genre. I see no problem in him attempting to make some money on his creation before a AAA giant comes in and sucks the air out of the room.

That's a mighty large statement. He may have made one of the most popular games but he certainly did not come up with the idea in gaming (Minecraft mods based on movies) or in movies (Battle Royale is a Japanese movie from 2000).
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