Live data from Hacker News

Epic Games banked a $3B profit in 2018

techcrunch.com

111–120 of 306 posts

Re: Epic Games banked a $3B profit in 2018

#111
post #95
post #92

Earlier quoted context omitted.

Sounds like you haven’t played it much. Firstly, stock weapons are typically the strongest among each class. Secondly, you can get every item in the game without spending a dime via one of the following: 1) the drop system, 2) the crafting system, or 3) trading.

I have about 250 hours in it, but I stopped playing in 2013. At the time, I found the drop system to be pretty unrewarding unless you paid for keys (or just bought what you want). Has it changed since then?

Yes, it has changed a lot since then. Most significantly, Valve did a ton of re-balancing, making stock weapons even more viable in regular play.

Re: Epic Games banked a $3B profit in 2018

#112

Earlier quoted context omitted.

"Gamers deserve better"? What is that supposed to mean?

> "Gamers deserve better"? What is that supposed to mean? It means they deserve better than all the garbage that's been pushed out over the last 5 years or so since Unity and Unreal became free, and Steam relaxed its submission standards. There's been a massive wave of terrible "games" that people are just forced to accept because they don't know any better. I'm not hating on indie game devs in general, there are of…

There would be no Fortnite if it wasn't for Brendan Greene aka PlayerUnknown, who is basically single-handedly responsible for creating the Battle Royale game genre. I see no problem in him attempting to make some money on his creation before a AAA giant comes in and sucks the air out of the room.

Re: Epic Games banked a $3B profit in 2018

#113

I don't really like Fortnite, but I'm really really happy for Epic's success. PUBG was a flaming dumpster heap that only caught on because the Battle Royale mechanic is naturally fun and people were clamoring for that type of game. But it was an unqualified mess from a subpar developer, and that always annoyed me because gamers deserved better. Now Epic has been rescued from sliding into obscurity and they've got mas…

The issue with Dayz, H1Z1 and PUBG was that they were made by developers that 1. knew very little about engine optimizations and 2. rushed to add features as quickly as possible with no foresight. This lead to all 3 games being laggy, which is quite bad for a shooter. It also lead to the pace of development slowing down to a crawl after a few months, which I assume was due to their spaghetti code being hard to work w…

PUBG has gotten a lot better the past month, it still has the best feel and fun factor of any FPS out right now.

See you on Vikendi. Bring your snow jacket.

Re: Epic Games banked a $3B profit in 2018

#114
post #5

Earlier quoted context omitted.

Of course there are games that already have proven this, most notably League of Legends (which is also mentioned in the article).

Don't you need to pay for "champs" in LoL? That sounds very P2W to me.

You do, but the points needed to buy a new champ (I believe it's 6,300 IP) doesn't take too long to get.

Re: Epic Games banked a $3B profit in 2018

#115
post #99

Earlier quoted context omitted.

What are those?

Heroes. A good hero selection is p2w because you may not have a reasonable counter to xyz enemy. They used to sell Runes too (I believe an update made this invalid). Of course, you can get all this stuff for free just by playing 100s of hours, if you have the time/will.

Champion advantages can be mitigated with playstyle and itemization. You can do well in League without having too many characters; Champs aren't hard counters to each other in the same way Dota heroes can be. Buying a certain champion is no guarantee of victory, especially if you don't play them well. Skill plays a much larger role than the champ you play.

As for runes, IIRC you couldn't buy them with the paid currency, Only with the currency earned from playing. It's a moot point since they merged runes and masteries anyways.

Re: Epic Games banked a $3B profit in 2018

#116

Earlier quoted context omitted.

Besides PUBG, who else has done this in a successful way? Fortnite wasn’t the original but it blows the success of PUBG out of the water at this point. I’m okay with “PUBG + Fortnite” ~= “almost single handedly”. I think the key word in that quote is popularized — even if earlier games did it, these are the two to demonstrate widespread appeal.

The order in video games, as far as I can make it was: Minecraft (hunger game mod) > DayZ/H1Z1 > PUBG > Fortnite At each step, the genre grew by 1 or 2 orders or magnitude. So while Fortnite is by far the largest BR game now, if you look at the log-graph, they each had an almost equal impact on getting to where we are today and are an important part of the genre's history.

I am pretty sure there was an Arma mod that directly inspired pubg in there somewhere. Maybe even older then then hunger games mod.

Edit: Oh I just looked it up. The mod was PUBG. I just realized it was the same guy who made it. It was released as a mod for Arma in 2015 by a player who went by the handle "PlayerUnknown". So I guess it was after the minecraft mod.

Re: Epic Games banked a $3B profit in 2018

#117

Shame none of that is going towards UT development and Epic scrapped that project. Considering the state of the new Quake game I guess that's the end for Arena shooters.

I still have hope for Diabotical if it ever comes out. It has the seal of approval from Cypher which says a lot to me.

Re: Epic Games banked a $3B profit in 2018

#118

Earlier quoted context omitted.

It's too bad, but arena shooters have been dying as a category ever since around UT3. I'm hopeful they'll make a resurgence in the future.

I thought Quake Champions would be the best chance for the genre to be revived. With how popular LoL and DotA and Overwatch are, it seemed like a mix of the traditional arena shooter with special abilities/spells would be a good way to attract that audience. It hasn't. Maybe because Bethesda's efforts still lean too heavily on traditional Quake and they're unwilling to really embrace the RPG/ability aspect of MOBAs.…

The failure of QC has nothing do with them not embracing the RPG/ability aspect of MOBAs, that was always just a gimmick anyways (when QC introduced gametypes without abilities they ended up being more popular). It has everything to do with Bethesda utterly mismanaging the entire project into the ground. They hired Saber Interactive (probably the cheapest studio they could find) instead of going with more expensive in-house development with iD. The engine is a frankenstein monster of old iDtech with Saber's console-oriented crap piled on top and the result is woeful performance, memory leaks, desync, and laughable netcode all of which has not been addressed in the 2 years it's been in "beta". Add in the cancerous "games as a service" model that does not allow for any custom content, maps, or community servers (which were always the lifeblood of quake) and there you have it

Re: Epic Games banked a $3B profit in 2018

#119

I'm surprised it made so much money. The game is free. Do people really pay much for the skins/characters?

Used to do a call center job for the unfamous EA.

Back then (and it still probably is), FIFA Ultimate Team was all the rage.

What's FUT : a bunch of e-cards of players to get from packages you buy or you trade with players.

You can spend 20 bucks but you can also spend hundreds, if not thousands to get your collection.

Re: Epic Games banked a $3B profit in 2018

#120

I don't really like Fortnite, but I'm really really happy for Epic's success. PUBG was a flaming dumpster heap that only caught on because the Battle Royale mechanic is naturally fun and people were clamoring for that type of game. But it was an unqualified mess from a subpar developer, and that always annoyed me because gamers deserved better. Now Epic has been rescued from sliding into obscurity and they've got mas…

I dunno. I really like Epic and the Fortnite general tone, but as a mobile player I very much prefer PUBG. For one, even with all the talks about bad optimisation, PUBG runs (or at least at the time of launching ran) way better than Fortnite. Fortnite was totally unplayable on iPhone 6S whereas PUBG ran smoothly. Another thing is that Fortnite mixes players from various platforms and thus had to add autofire to the game which ruins the gameplay for me.
Post reply on HN