Earlier quoted context omitted.
Daggerfall was a buggy mess or randomly generated, yet still always the same dungeons. No reason whatsoever to walk in the always-same, never ending landscape. The plot was good, the scale huge. Morrowind fixed all of that - much smaller scale, less generated stuff, excellent plot, few (er) bugs - it was actually possible to finish the game. Landscape with purpose, it was actually interesting to walk and explore.
Admittedly, I've only played Skyrim and a bit of ESO, but I've gotten the impression from Bethesda that their RPGs are always buggy, but, at least with Skryim, the game was so good I was more than willing to forgive them for it. Skyrim remains my favorite single player RPG to date. To respond to the OP, I consider the baldur's gate series to be more of a trend-setter than the other games he listed.
How ‘Baldur’s Gate’ Saved the Computer RPG
131–140 of 201 posts
Re: How ‘Baldur’s Gate’ Saved the Computer RPG
#132Earlier quoted context omitted.
I read 4 pages of comments on GOG and found not one that matches your description, at all. On page 2 I saw this: > After seeing how the devs treat customers I'd highly recommend a pass on this and the expansions. There are legitimate issues with the game, but anyone pointing out issues with multiplayer, buggy UI tweaks, game crashing, characters and saved games being corrupted are being called transphobes and having…
Well, I haven't re-read the thread now, so maybe it has changed (and maybe some of the flamebait was indeed deleted). Last I checked there were tons of reviews complaining about "politics" and "SJWs". If I remember correctly, there was a concerted effort to bring the review ratings down because of this.
> they went beyond and started to brake things in attempt to make the game "more socialistic"
which I find hilarious :D But this isn't hilarious at all:
> Amber Scott should be fired for shoveling her cultural marxist bullshit into this game. There's nothing good about this game
but it's literally the only grain of genuine toxicity I found. Maybe I overlooked something, but if GOG deletes reviews that would be an entirely other can of worms. Most 1 star reviews are stuff like
> I get a non specific error code with instruction to contact beamdog support. I haven't heard back.
I found this though, when looking for "gog deleted baldurs gate reviews" (which I assume they didn't do because I think the "gamergate crowd" would be all over that)
https://forums.beamdog.com/discussion/50341/negative-reviews...
> Hi everyone. I usually spend most of my time lurking here, but I'd like to ask a favour. It appears that having a transgendered cleric and a joke line by Minsc has greatly offended the sensibilities of some people. This has spurred these people into action, causing them to decide this is the worst game of all time and give it a zero review score on Steam, GoG and meta critic.
Note how they're not offering actual evidence, either. That this turned them from lurking to posting is all the "evidence" anyone needs. Just painting people with a broad brush in their absence. Not that I have a problem believing that there was a lot of hate, I haven't looked at Steam or Metacritic at all, but I just went through all of GoG, pretty much nada. So it might also be the attempt to engineer a narrative based on a few grains of truth, instead just owning a shoddy product, a la Ghostbusters, and then people develop false memories based on that narrative?
Re: How ‘Baldur’s Gate’ Saved the Computer RPG
#133Anyone remember Neverwinter Nights? That was my "thing". Also, Lunar 2: Eternal Blue Complete was a high point in my childhood.
Re: How ‘Baldur’s Gate’ Saved the Computer RPG
#134OK, so in 1995 there were few computer RPGs. True. In fact I distinctly remember myself at that time, as a huge CRPG fan, thinking that they were bad times for PC RPGs, and hoping for better times. But 1996 was the year of The Elder Scrolls II: Daggerfall, one of the best RPGs of all time (IMO, way better than Baldur's) that would later continue into a saga that is still top notch today. In 1997, Fallout came out. I'…
Re: How ‘Baldur’s Gate’ Saved the Computer RPG
#135Re: How ‘Baldur’s Gate’ Saved the Computer RPG
#136Earlier quoted context omitted.
Well, I haven't re-read the thread now, so maybe it has changed (and maybe some of the flamebait was indeed deleted). Last I checked there were tons of reviews complaining about "politics" and "SJWs". If I remember correctly, there was a concerted effort to bring the review ratings down because of this.
I now actually scanned it all, reading all 1-2 star reviews, though I may have overlooked something, I only found these two: > they went beyond and started to brake things in attempt to make the game "more socialistic" which I find hilarious :D But this isn't hilarious at all: > Amber Scott should be fired for shoveling her cultural marxist bullshit into this game. There's nothing good about this game but it's litera…
If they are gone now, it can only be because GOG did some cleaning up. I can't fault them.
Re: How ‘Baldur’s Gate’ Saved the Computer RPG
#137Earlier quoted context omitted.
Daggerfall was a buggy mess or randomly generated, yet still always the same dungeons. No reason whatsoever to walk in the always-same, never ending landscape. The plot was good, the scale huge. Morrowind fixed all of that - much smaller scale, less generated stuff, excellent plot, few (er) bugs - it was actually possible to finish the game. Landscape with purpose, it was actually interesting to walk and explore.
Admittedly, I've only played Skyrim and a bit of ESO, but I've gotten the impression from Bethesda that their RPGs are always buggy, but, at least with Skryim, the game was so good I was more than willing to forgive them for it. Skyrim remains my favorite single player RPG to date. To respond to the OP, I consider the baldur's gate series to be more of a trend-setter than the other games he listed.
Re: How ‘Baldur’s Gate’ Saved the Computer RPG
#138EDIT: I wonder if I am the only one noticed the Beholders' cave shape is a perfect Nazi swastika
Re: How ‘Baldur’s Gate’ Saved the Computer RPG
#139Baldur's Gate was really difficult as a kid. Without fully understanding how the stat system worked or the pause/play combat, my siblings and I really struggled with it. What we would do to overcome the difficulty was ramp our characters level when starting the game. In Candlekeep Inn, we would buy as many darts as we could afford, and throw them at the sorcerer in the lobby. Before he could retaliate, we would run u…
You mean your foster father Gorian? For shame!
Re: How ‘Baldur’s Gate’ Saved the Computer RPG
#140OK, so in 1995 there were few computer RPGs. True. In fact I distinctly remember myself at that time, as a huge CRPG fan, thinking that they were bad times for PC RPGs, and hoping for better times. But 1996 was the year of The Elder Scrolls II: Daggerfall, one of the best RPGs of all time (IMO, way better than Baldur's) that would later continue into a saga that is still top notch today. In 1997, Fallout came out. I'…