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How ‘Baldur’s Gate’ Saved the Computer RPG

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Re: How ‘Baldur’s Gate’ Saved the Computer RPG

#31
post #13

I never had a chance to play it as a kid. I just checked GOG, looks like they only have the "Enhanced Edition" which appears to be universally hated. I looked around but finding the original seems to be as hard as finding the unenhanced Star Wars'.

Ignore the haters. I'm a huge fan of the original BG2, and the EE has all the same stuff. If you don't want to try the new content, you don't have to; it's mostly self-contained. Coincidentally, I did another solo-sorcerer run through BG2 last weekend. It's still fantastic.

There's talk about some new characters and items that mess up the original "feel" of the game that can't be turned off. I'm trying to read without spoiling anything, that's just the theme I'm seeing.

Re: How ‘Baldur’s Gate’ Saved the Computer RPG

#32
I remember Baldurs gate, sure. But i dont recall Baldurs gate being anywhere near as important to the survival of Computer RPG's than Diablo, and more importantly Diablo II. If i'm not mistaken DII had macintosh support out-of-box, and is still played to this day on battle.net

Re: How ‘Baldur’s Gate’ Saved the Computer RPG

#33
post #24
post #2

Would not forget this game ever, first time had to install using 5CDs, endless hours spent discovering this amazing world and story these guys have built. Hands down to Black Isle Studios for BG series, Icewind Dale and Planescape Torment.

They were all great but Planescape Torment was my favourite of the lot. Such a well-written game.

My favorite too. Such a good game, characterful and intriguing, and with awesome music too. Planescape is the best D&D setting.

About the only thing that hasn't aged well are the character portraits; I wish they had been hand-drawn instead of these weird late 90s low-res 3D renders. Everything else is superb.

I wonder if Nordom is still patiently waiting for the Nameless One to return...

Re: How ‘Baldur’s Gate’ Saved the Computer RPG

#35
post #31

Earlier quoted context omitted.

Ignore the haters. I'm a huge fan of the original BG2, and the EE has all the same stuff. If you don't want to try the new content, you don't have to; it's mostly self-contained. Coincidentally, I did another solo-sorcerer run through BG2 last weekend. It's still fantastic.

There's talk about some new characters and items that mess up the original "feel" of the game that can't be turned off. I'm trying to read without spoiling anything, that's just the theme I'm seeing.

You can tell those characters to go away in your initial interactions with them. I think there are three. One in the Copper Coronet, one in the Graveyard District (or was it Trademeet? I don't remember), and one in a random encounter when moving between Athkatla districts.

People who say this "ruins" the game are just angry nerds being angry nerds.

BG2 wasn't just great for its time; it's great now.

Re: How ‘Baldur’s Gate’ Saved the Computer RPG

#36
post #17

Earlier quoted context omitted.

Ahhh, the child of Bhaal has awoken. It is time for more... experiments. I think I spent hundreds of hours just min-maxing in Irenicus' dungeon.

You could do this, or try to kill dual sword wield Drizzt Do'Urden.. the legend.

Yep, surround with a swarm of skeletons so he can't move and kill him with crossbows.

Re: How ‘Baldur’s Gate’ Saved the Computer RPG

#37
post #32

I remember Baldurs gate, sure. But i dont recall Baldurs gate being anywhere near as important to the survival of Computer RPG's than Diablo, and more importantly Diablo II. If i'm not mistaken DII had macintosh support out-of-box, and is still played to this day on battle.net

Diablo was great, but it's very different and really a action RPG.

Re: How ‘Baldur’s Gate’ Saved the Computer RPG

#38
post #8
post #4

If you want to play a modern game that takes you back to Balder’s Gate, definitely check out Divinity Original Sin 2. I never played the first, and I was skeptical about it living up to BG 1 and 2, but after the first couple hours I was hooked. It is very much worthy of the comparison.

Pillars of Eternity has also done a fantastic job in this regard.

Pillars of Eternity brought me back to the BG times. I felt like a 14 years old playing a semi elf enchanter again.

Wonderful game. Can't speed run them anymore, so I'm still not done with the one, but already can't wait to play the second.

Re: How ‘Baldur’s Gate’ Saved the Computer RPG

#39

Oh to be a kid again. I've tried a dozen or so RPGs since my childhood and I can't get into any. It's hard to sink deep enough into a world when I have responsibilities. As a kid, the Christmas break or summer break was this magical time where I could do this. My hope is that when I retire I can become re acquainted with crpgs

I highly recommend Divinity, I've discovered it only recently and it is absolutely amazing, I think this is the best game I've ever played in my life. I've been looking for something like this ever since I played fallout 2 and thought "there should be a modern version of this". This is everything I wish Fallout3/Skyrim was, such a perfect, beautiful, fun, engaging game.

And I'm talking about Divinity 1, people say Divinity 2 is even better, though I haven't tried it because there's no linux version yet.

It blows my mind how much love and thought they've put into it, I can't recommend it enough, I haven't loved a game so much since I was a kid, do yourself a favor and check it out!

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