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Repl.it Multiplayer

repl.it

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Re: Repl.it Multiplayer

#21
post #19

This is really cool. Bit of an aside: I used to take notes and share code using SubEthaEdit which pioneered this sort of collaborative editing over a decade ago. While it’s now pretty normal to see students taking collaborative notes in classes using Google Docs (and etherpad before it was acquired by Google to improve the experience in Docs), it was astonishing a decade ago. I recall spontaneously loading it up at a…

There is also gobby and infinote that have been around for as long, if not longer. I've used them to great effect to pair removing when teaching simple softEng concepts.

Re: Repl.it Multiplayer

#24
> The fact that everyone shares the same compute infrastructure means they all see the same errors and the same output — this is crucial for collaboration and something that we've found to be lacking from existing IDE's that support "collaboration".

What does this do that VS Live Share [1] in VS Code doesn’t? Seems like port sharing + tty sharing has this covered.

1. https://visualstudio.microsoft.com/services/live-share/

Re: Repl.it Multiplayer

#26
This is really cool! I oftentimes use repl.it to explain a concept or something to friends learning programming, this will be really helpful!

Since people are recommending other multiplayer-stuff I'll recommend Live Share for VS Code [0]. It is so useful that I've shifted to VS Code (with my teammates) for some projects just for the live sharing. I've tried Floobits (to be able too keep my regular editor), but that seems much more elaborate with persistent "projects" which is not really a fit for my more casual use case.

[0]: https://visualstudio.microsoft.com/services/live-share/

Re: Repl.it Multiplayer

#28
Way to go, repl.it team!

Hard to believe 7 months have already gone by since I was working with you on this prototype! I took a peek at some of the websocket messages, and I'm glad to see its come a long way since I last saw it :-D

This launch seems to perfectly cover the vision of collaborative coding that the repl.it community has been clamoring for!

Re: Repl.it Multiplayer

#30

How is this implemented?

Good question. I searched around, but could only find this about Repl.it being closed source -- https://repl.it/feedback/p/open-source

That answer is a bit outdated because we open-sourced one of the core pieces of our infra: Prybar https://github.com/replit/prybar

We'll be open-sourcing some more. As for how Multiplayer is implemented, we'll be doing a blogpost on it soon.

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