This is really cool. Bit of an aside: I used to take notes and share code using SubEthaEdit which pioneered this sort of collaborative editing over a decade ago. While it’s now pretty normal to see students taking collaborative notes in classes using Google Docs (and etherpad before it was acquired by Google to improve the experience in Docs), it was astonishing a decade ago. I recall spontaneously loading it up at a…
Repl.it Multiplayer
21–30 of 120 posts
Re: Repl.it Multiplayer
#22How is this implemented?
Re: Repl.it Multiplayer
#23Re: Repl.it Multiplayer
#24What does this do that VS Live Share [1] in VS Code doesn’t? Seems like port sharing + tty sharing has this covered.
Re: Repl.it Multiplayer
#25This is really cool! I've always dreamed of something like Google Docs for programmers.
Re: Repl.it Multiplayer
#26Since people are recommending other multiplayer-stuff I'll recommend Live Share for VS Code [0]. It is so useful that I've shifted to VS Code (with my teammates) for some projects just for the live sharing. I've tried Floobits (to be able too keep my regular editor), but that seems much more elaborate with persistent "projects" which is not really a fit for my more casual use case.
[0]: https://visualstudio.microsoft.com/services/live-share/
Re: Repl.it Multiplayer
#27Re: Repl.it Multiplayer
#28Hard to believe 7 months have already gone by since I was working with you on this prototype! I took a peek at some of the websocket messages, and I'm glad to see its come a long way since I last saw it :-D
This launch seems to perfectly cover the vision of collaborative coding that the repl.it community has been clamoring for!
Re: Repl.it Multiplayer
#29How is this implemented?
Re: Repl.it Multiplayer
#30How is this implemented?
Good question. I searched around, but could only find this about Repl.it being closed source -- https://repl.it/feedback/p/open-source
We'll be open-sourcing some more. As for how Multiplayer is implemented, we'll be doing a blogpost on it soon.