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Show HN: Cross-platform open-source 3D modeling software

dust3d.org

81–87 of 87 posts

Re: Show HN: Cross-platform open-source 3D modeling software

#82

What's your roadmap for new features?

Thanks for asking, there is a target in my mind that generate highly detailed mesh but maintained the easy usability. I don't know how far the target is away. The near roadmap is making this software could be used in the game I am developing exclusively(Without use other modeler), if something is missing, I would add it.

Re: Show HN: Cross-platform open-source 3D modeling software

#83

Thank you from the bottom of my heart for making an alternative to one of the most unfortunately convoluted, beyond unusable pieces of UI/UX garbage on the planet...(Blender)...what a nightmare to use for even a moment.

I'm not sure why you're being downvoted so hard...It's not a secret that Blender has a bad UI. I'm not making a comment about Blender as a whole here; I use it daily and have for the past 10? years. It's a great piece of software. But it's clearly lacking in the UI department. There's even a three-part article (2013) from Andrew Kramer of Blender Guru, describing the issues and with some suggestions for trying to fix…

> It's not a secret that Blender has a bad UI

> But it's clearly lacking in the UI department.

It's not a secret that a small, vocal minority of Blender users feel that way. IMHO most of them have never used industry standard tools that have way stranger interfaces eg. Zbrush that are much harder to master.

> There's even a three-part article (2013) from Andrew Kramer of Blender Guru

It was actually Andrew Price:

https://www.blenderguru.com/articles/fixing-blender-part-1-w...

He later admitted at the 2013 Blender Conference there were a lot of problems with his proposal and that the way he had gone about it wasn't that great either:

https://www.blenderguru.com/articles/improving-blenders-ui-t...

Not completely unlike the grandparent poster, which is presumably why he got downvoted.

Re: Show HN: Cross-platform open-source 3D modeling software

#84

Thank you from the bottom of my heart for making an alternative to one of the most unfortunately convoluted, beyond unusable pieces of UI/UX garbage on the planet...(Blender)...what a nightmare to use for even a moment.

Care to post some of your art created with Blender, or any other 3D package for that matter, so we can judge whether you're just another disgruntled beginner, or a talented pro who knows what they are talking about?

Also as interesting as this new program is, it's not an "alternative" to Blender, it barely scratches the surface.

Re: Show HN: Cross-platform open-source 3D modeling software

#86
post #85

How do you do the cross platform releases? One painful thing about cpp is how tedius is to cross compile compared to managed languages or the go runtime. Great work, the product looks really nice.

Thanks. Yes, it’s painful of manage cpp with different compilers, the cross platform of Dust3D mainly benefit from Qt.

Re: Show HN: Cross-platform open-source 3D modeling software

#87
post #78

Earlier quoted context omitted.

Same problem with the Chevy Nova selling in spanish-speaking countries. (No va: doesn't go.)

This is an urban legend. https://www.snopes.com/fact-check/chevrolet-nova-name-spanis...

Oops. Thanks for pointing it out!
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