Unscii – a bitmapped Unicode font for blocky graphics
21–30 of 53 posts
Re: Unscii – a bitmapped Unicode font for blocky graphics
#22I am maintaining a small program that renders images directly in the terminal using unicode block graphics characters (2), and these would come really handy to enhance the conversion...
1) https://www.etsi.org/deliver/etsi_en/300700_300799/300706/01...
Re: Unscii – a bitmapped Unicode font for blocky graphics
#23Now we can enjoy all that wonderful Amiga Type ASCII art in front of Skid Row cracked games!
Well done! Well done! (Loading Star Control.)
Re: Unscii – a bitmapped Unicode font for blocky graphics
#24It's a bit unclear why this exists. It seems to combine glyphs from 8-bit computers and place them in Unicode space even though the standard doesn't define many of them. I guess the reason is to be able to combine them in some "art". Perhaps those missing code points could be added by the Consortium based on this feedback.
Re: Unscii – a bitmapped Unicode font for blocky graphics
#25Wow, pelulamu.net still exists! I remember a friend talking about it about 20 years ago, i.e. when we were in school. The font looks nice and is probably strictly an improvement over most terminal fonts of the same size. I just wish they had a 24 or even 32px size for the hidpi displays we have these days. I wonder if it's easy to run a linux console font in double size.
Yeah, it’s a site maintained by viznut, a well-known Finnish demoscene figure and digital activist.
Re: Unscii – a bitmapped Unicode font for blocky graphics
#26It's a bit sad that many of the ETSI EN 300 706 V1.2.1 graphics characters (1, section 15.7.2) are not available in Unicode. I am maintaining a small program that renders images directly in the terminal using unicode block graphics characters (2), and these would come really handy to enhance the conversion... 1) https://www.etsi.org/deliver/etsi_en/300700_300799/300706/01... 2) https://github.com/stefanhaustein/Termi…
Re: Unscii – a bitmapped Unicode font for blocky graphics
#27What does "Unicode" mean in "Unicode font"? From what I can see it only has a handful (ascii?) characters. Edit: after some testing it seems that "unscii-16-full" is the one (and only one?) that supports some Chinese characters, but it's unusable because glyphs stack on each other.. (screenshot: https://files.catbox.moe/262742.png )
I suspect that you are blaming the wrong font for that, because I suspect that the kanji/hanja/hanzi glyphs in question come from GNU Unifont. I myself overlay K16-1990 over GNU Unifont for better-appearing characters. * http://jdebp.eu./Softwares/nosh/user-vt-screenshots.html#Uni...
Re: Unscii – a bitmapped Unicode font for blocky graphics
#28What does "Unicode" mean in "Unicode font"? From what I can see it only has a handful (ascii?) characters. Edit: after some testing it seems that "unscii-16-full" is the one (and only one?) that supports some Chinese characters, but it's unusable because glyphs stack on each other.. (screenshot: https://files.catbox.moe/262742.png )
It means that it supports characters outside the basic 127 ASCII or 256 ISO-8859-1 characters, like the Box Drawing[1] and Block Elements[2] characters defined in Unicode. [1]: https://en.wikipedia.org/wiki/Box_Drawing [2]: https://en.wikipedia.org/wiki/Box_Drawing
From my understanding you should at least have majority of Unicode glyphs to claim so.
[1] https://en.wikipedia.org/wiki/Open-source_Unicode_typefaces
Re: Unscii – a bitmapped Unicode font for blocky graphics
#29https://www.masswerk.at/char8/
Here's a rendering sample: https://www.masswerk.at/char8/samples/char8js-sample-green.h...