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Unscii – a bitmapped Unicode font for blocky graphics

pelulamu.net

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Re: Unscii – a bitmapped Unicode font for blocky graphics

#3
What does "Unicode" mean in "Unicode font"? From what I can see it only has a handful (ascii?) characters.

Edit: after some testing it seems that "unscii-16-full" is the one (and only one?) that supports some Chinese characters, but it's unusable because glyphs stack on each other.. (screenshot: https://files.catbox.moe/262742.png )

Re: Unscii – a bitmapped Unicode font for blocky graphics

#5
It's a little confusing, but my read is that this is a generalized set of old font characters that were used for graphics (like code 437) plus a bunch of unicode symbols that are also useful for graphics. With the idea being you could make much more intricate art from this font set. I think the more interesting idea would be to use it to encode movies similar to how ASCII animations work - I wonder how compressed and good looking a movie might be using this font?

Re: Unscii – a bitmapped Unicode font for blocky graphics

#6

What does "Unicode" mean in "Unicode font"? From what I can see it only has a handful (ascii?) characters. Edit: after some testing it seems that "unscii-16-full" is the one (and only one?) that supports some Chinese characters, but it's unusable because glyphs stack on each other.. (screenshot: https://files.catbox.moe/262742.png )

It means that it supports characters outside the basic 127 ASCII or 256 ISO-8859-1 characters, like the Box Drawing[1] and Block Elements[2] characters defined in Unicode.

[1]: https://en.wikipedia.org/wiki/Box_Drawing [2]: https://en.wikipedia.org/wiki/Box_Drawing

Re: Unscii – a bitmapped Unicode font for blocky graphics

#7
Well, I'm ecstatic. What a beautiful font.

After seeing this, I was finally inspired to find out why BitchX wouldn't display ANSI art correctly.

Turns out I needed a code 437 emulator! [1]

I can now use it the way it was meant to. Here it is paired with unscii-16-full 12pt [2]

This isn't nostalgia, this is just _better_.

[1] https://github.com/keaston/cp437

[2] https://i.imgur.com/3Oj9Vsy.png

Re: Unscii – a bitmapped Unicode font for blocky graphics

#8
post #7

Well, I'm ecstatic. What a beautiful font. After seeing this, I was finally inspired to find out why BitchX wouldn't display ANSI art correctly. Turns out I needed a code 437 emulator! [1] I can now use it the way it was meant to. Here it is paired with unscii-16-full 12pt [2] This isn't nostalgia, this is just _better_. [1] https://github.com/keaston/cp437 [2] https://i.imgur.com/3Oj9Vsy.png

I hadn't realized it was even maintained still this decade, or the preceding one. It's latest version is 1.2.1 and released on November 14, 2014... Not exactly up-to-date by some standards but I'm glad it's still around.

Re: Unscii – a bitmapped Unicode font for blocky graphics

#10

What does "Unicode" mean in "Unicode font"? From what I can see it only has a handful (ascii?) characters. Edit: after some testing it seems that "unscii-16-full" is the one (and only one?) that supports some Chinese characters, but it's unusable because glyphs stack on each other.. (screenshot: https://files.catbox.moe/262742.png )

I suspect that you are blaming the wrong font for that, because I suspect that the kanji/hanja/hanzi glyphs in question come from GNU Unifont. I myself overlay K16-1990 over GNU Unifont for better-appearing characters.

* http://jdebp.eu./Softwares/nosh/user-vt-screenshots.html#Uni...

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