It's a little confusing, but my read is that this is a generalized set of old font characters that were used for graphics (like code 437) plus a bunch of unicode symbols that are also useful for graphics. With the idea being you could make much more intricate art from this font set. I think the more interesting idea would be to use it to encode movies similar to how ASCII animations work - I wonder how compressed and…
Unscii – a bitmapped Unicode font for blocky graphics
11–20 of 53 posts
Re: Unscii – a bitmapped Unicode font for blocky graphics
#12Re: Unscii – a bitmapped Unicode font for blocky graphics
#13I guess the reason is to be able to combine them in some "art".
Perhaps those missing code points could be added by the Consortium based on this feedback.
Re: Unscii – a bitmapped Unicode font for blocky graphics
#14The font looks nice and is probably strictly an improvement over most terminal fonts of the same size. I just wish they had a 24 or even 32px size for the hidpi displays we have these days. I wonder if it's easy to run a linux console font in double size.
Re: Unscii – a bitmapped Unicode font for blocky graphics
#15I spent a decent amount of time on it, nobody paid any attention though. Oh well, not everything's a winner.
Re: Unscii – a bitmapped Unicode font for blocky graphics
#16No colors though. Might have to continue the project as the colors look really nice on the examples.
Re: Unscii – a bitmapped Unicode font for blocky graphics
#17I had an adjacent project about 6 years ago which included a Unicode drawing program, text engine and image converter ( https://github.com/kristopolous/unifig ) ... I think the mirror I have at http://9ol.es/blocky/ is still functional. Edit, no it's not... I can bring it up to functional if people request. I spent a decent amount of time on it, nobody paid any attention though. Oh well, not everything's a winner.
Re: Unscii – a bitmapped Unicode font for blocky graphics
#18What does "Unicode" mean in "Unicode font"? From what I can see it only has a handful (ascii?) characters. Edit: after some testing it seems that "unscii-16-full" is the one (and only one?) that supports some Chinese characters, but it's unusable because glyphs stack on each other.. (screenshot: https://files.catbox.moe/262742.png )
It means that it supports characters outside the basic 127 ASCII or 256 ISO-8859-1 characters, like the Box Drawing[1] and Block Elements[2] characters defined in Unicode. [1]: https://en.wikipedia.org/wiki/Box_Drawing [2]: https://en.wikipedia.org/wiki/Box_Drawing
Re: Unscii – a bitmapped Unicode font for blocky graphics
#19I used VGA16 for years, until LCDs, subpixel rendering, and Unicode programming fonts became ubiquitous.
Re: Unscii – a bitmapped Unicode font for blocky graphics
#20It's a bit unclear why this exists. It seems to combine glyphs from 8-bit computers and place them in Unicode space even though the standard doesn't define many of them. I guess the reason is to be able to combine them in some "art". Perhaps those missing code points could be added by the Consortium based on this feedback.
Eh, text art is a venerable art form as old as teletypes.