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iPad Pro

apple.com

381–390 of 805 posts

Re: iPad Pro

#381

Earlier quoted context omitted.

For a long time Apple's problem was a lack of software on their platform. I wonder if they have gone too far now and by encouraging so many developers they have ended up lowering the standards. To me the huge amount of low cost junk in the App Store doesn't feel right next to the high quality expensive products Apple sells.

> To me the huge amount of low cost junk in the App Store doesn't feel right next to the high quality expensive products Apple sells. It might have something to do with all the entitled customers (children?) that will review anything that costs five dollars or more as "a ripoff", unless maybe the game is literally Minecraft.

That's terribly unfair.

When the mobile ecosystem settles ~$5 as the price for full-featured apps, with .99 as the price for one-off toys and smaller tools, someone bucking the trend and charging multiple times that for apps that are not meaningfully higher quality than the rest of the charging-five-bucks ecosystem will rightly be judged by the average consumer as overpriced.

That's not "entitlement", that's violation of perfectly reasonable expectations. Don't blame or denigrate the customer for aligning their expectations to what the rest of the marketplace does.

Re: iPad Pro

#382
post #372
post #18

The person who decided to make this scroll sideways instead of down when you scroll down, and not to scroll sideways when you scroll sideways should be put in stocks in the town square.

For the record, it seems to work both ways with desktop Safari.

Also works correctly on iPhone safari

Re: iPad Pro

#383
post #36

Earlier quoted context omitted.

Here's the thing - it's not the hardware. iPad can be hugely powerful and it won't get good games until those games start paying revenue. As long as 4,99$ is the standard price for a game, you can't expect studios to just port the games for potential loss. Especially since iPad with its 799$+ price tag isn't really an affordable device in comparison to game consoles. Compare this with Nintendo Switch - it's significa…

The switch does $5 games although

It does - but those are essentially crapware. All the big titles are in ~60$ range and people are used to paying so much for them.

Re: iPad Pro

#384

Earlier quoted context omitted.

This was either a sharp prod for intel, or some serious signaling.

MacBooks _will_ transition to Apple's own chips at some point. My guess is that the A14 or A15 generation will be fast and powerful enough to make the leap. This will be big especially if they can get major price or power usage advantages.

Arguably they are already powerful enough to make the leap in at least some cases, that said Apple does not push Macs in the same quantities as iOS devices as to justify wholly new silicon for the line. I have been in an argument with a friend for the past year or so about precisely when (or if) Apple will rip Intel out and use their own silicon. I think they will, but I'm going to try to present his argument to the best of my abilities, with my own observations and guesses as context.

Presently the T series is generally gimped variations of the A series. My understanding is that the T2 is essentially an A10 with the high performance cores disabled, and the low performance cores repurposed to manage the myriad of functions that were previously handled by dedicated controllers. They're also necessary for certain features like TouchID, and for Apple to use its own HEVC encoder/decoder.

Presumably the T3 will be keyed off of a later part like the A12 or a later generation, which will make it the first T series chip to also include the neural engine. Assuming they don't disable that part, it will potentially make the NE available to Mac application software.

So what's the real problem with ripping out Intel right now? Given a higher TDP, Apple could hypothetically design a much more performant chip that would replace both the CPU and GPU in their current Mac lineup, but they simply don't push enough Macs to justify the expenditure on custom silicon, right now at least. Probably doesn't help that they have been making existing customers less happy, but it also doesn't help that Intel has simply been re-releasing Skylake in different variations for a good few years now.

If you have a Macintosh able to run Mojave, an SSD, and at least 16GB of RAM, you are probably set. The important thing about Mojave isn't so much any one feature of Mojave, it is the continued support including bug fixes and security updates. Given all of that, most people simply won't need a new system any time soon. There's essentially no reason a laptop from 2012 can't take you all the way to 2022 all other things being equal, so we're starting to see sales stagnate across the entire PC market including the Macintosh, so while Apple is selling phones about as fast as they can stamp them out, the same is not true of Macbooks or iMacs.

Silicon is much more of a volume business. Apple can re-purpose older versions of their A series chips because those are an R&D and capital investment that has already paid off, it isn't a new design, and they just need someone to continue fabbing them. New generations of the A series chips will generally pay off, because they will be selling hundreds of millions of the same iPhone, and usually for greater than one calendar year. This past year, for the first time since the A7 was released, they skipped releasing an -X variant of their A series chips which are generally released to support new iPads (there was no A11X for those who may have forgotten). It is possible that iPads have not been selling in the quantities necessary for even a variant design, and rather than an annual refresh cycle, we could reasonably expect them to move to a biennial refresh cycle, hence why they have skipped the A11X and jumped straight to the A12X.

Intel and Qualcomm have customers, but for Apple's own silicon, Apple's only customer is itself, by design. That also imposes a limitation on themselves that it just might not make financial sense to fabricate a series of chips exclusive to their Mac lineup, appropriate to the TDP of a Mac.

By all means, tear this apart if you disagree.

Re: iPad Pro

#385
post #321

Earlier quoted context omitted.

I hate the bezelless trend. And quite frankly I hate the trend of making devices thin. Now I just need to add depth so I can hold it and use it comfortably without worries about dropping the damn thing.

Can't you solve both problems by just using a case?

without a bezel there is nothing for the case to wrap around.

Re: iPad Pro

#386
post #18

The person who decided to make this scroll sideways instead of down when you scroll down, and not to scroll sideways when you scroll sideways should be put in stocks in the town square.

if you scroll long enough, it switches and starts scrolling down.

Re: iPad Pro

#387

Do you all use iPad for serious work? Curious what apps you use? Other than Apple Notes(with Apple Pencil), and watching NetFlix, I dont make good use of it. I'd love to get some recommendation for useful apps to try...

Full-time PhD student, I use it for pretty much everything besides running actual simulations. It’s the only thing I take to the office.

LiquidText for reading books and articles, Notes Plus for note taking. Both are a little more finicky than other options, but they each have unique features I find indispensable. (If you haven’t completed a handwritten problem set with lasso-and-drag and scribble-to-erase, you don’t know what you’re missing.)

I do most of my writing straight into Google Docs on the Apple keyboard cover. I also have a LaTeX app and a Jupyter console (Juno) that see some use when I’m away from home, but I still prefer to work on that stuff at a PC.

Edit: Oh, and outside of work, I use GarageBand with a Lightning stereo condenser mic to record music. I doubt if anyone with real production skills would enjoy it, but it works perfectly for my purposes.

Re: iPad Pro

#388
post #318

Earlier quoted context omitted.

Yes, my wildest dream is that they will release XCode with developer's tools (i.e. compilers), my laptop will be gone that exact second.

Why are people so eager to leap from computer OS's (MacOS or even Windows) to these walled gardens like iOS? I can't imagine developing software on iOS, because you know the deployment procedure will be straight to the app store. This ends the ability to create, distribute and install software yourself. Is this really what we want???

Yes, it's what most people want. As a developer, I do not miss the days of trying to drive people to my website to find my app. If you were lucky you could get a mention on a well-known website or one of the many download aggregators, but it was hit and miss. The Mac had some very good ones, but with Windows, not one was big enough to be worth your time. It was a nightmare. Getting noticed on the app store is non-trivial, but at least your product is already in the place where users are going to find stuff. It's one less thing to have to worry about.

As a user, I don't miss having to search the general web to find something for my computer, only to be misled by poor results in the search engine, malware download sites, software that would be the perfect solution but doesn't run on my OS, ads everywhere, etc. Now I have one place to go and everything on it works with my system. Sure it's not perfect, and discovery could be improved, but there's no malware that I've ever run into, and everything I actually need is there.

Also, it's a false dichotomy between PC OSes and iOS. Both macOS and Windows have app stores that their users use.

Re: iPad Pro

#390
post #18

The person who decided to make this scroll sideways instead of down when you scroll down, and not to scroll sideways when you scroll sideways should be put in stocks in the town square.

It's so fucked up on my linux thinkpad that it's funny
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