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iPad Pro

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291–300 of 805 posts

Re: iPad Pro

#291
post #18

The person who decided to make this scroll sideways instead of down when you scroll down, and not to scroll sideways when you scroll sideways should be put in stocks in the town square.

Maybe you didn't get the memo, but it's actually an early release of the 'new' way scroll. Scrolling 1.0 = normal scrolling Scrolling 2.0 = left/right up/down directions are inverted respectively Scrolling 3.0 = left/right scrolling only, via up/down gestures (use left/right gestures at your peril)

> Scrolling 2.0 = left/right up/down directions are inverted respectively

Man, this thing drives me nuts, and it's the first thing I change in every touchpad-equipped device I own.

Scrolling is not swiping, people!

Re: iPad Pro

#292

Earlier quoted context omitted.

Xcode would need a shitload of polishing to approach the stability and UX standards of an iOS application. I desperately wish they would have a few release cycles of pure stabilisation work.

That was the whole point of Xcode 10…

10 has been much better for me.

Re: iPad Pro

#293
post #133

It's such a shame that there's no thunderbolt 3 in the iPad Pro. I would love to ditch my MBP to just plug an iPad into a TB3 monitor and get a mouse, keyboard, drawing tablet, and charging with 1 wire. I can get close to that with a MBP. The only downsides are a MBP is heavier for mobile use and I'd have to buy an expensive tablet.

As someone researching drawing tablets, am curious why you would plug in additional drawing tablet instead of just drawing on the iPad?

I would only do that with along side my MBP. I don't currently use a tablet though.

Re: iPad Pro

#294
post #271

This image showcasing the thinness of the iPad looks perfectly flat: https://www.apple.com/v/ipad-pro/p/images/overview/portable_... However in the first image showing the iPad from the side there's a clear bulge, I'm assuming for the camera: https://www.apple.com/v/ipad-pro/p/images/overview/hero__b2q... So is it flat or not? It might seem like a small nitpick but I hate this trend of having a bulge for the camera j…

See also: any phone with a notch where the notch conveniently hides in a portion of the wallpaper/displayed promo oil image that everyone's using that is black:

https://i.imgur.com/zvSr8pf.png

Re: iPad Pro

#295

This is a repost of: https://news.ycombinator.com/item?id=18338048 I was hoping we would see XCode for the iPad. The Swift Playgrounds app really does not cut it.The Swift Playgrounds app really hasn’t gotten any love[1] since it was first introduced. You can actually import UIKit and the other frameworks and compile them on the iPad but this is pretty much undocumentated. The preview views are tremendously buggy (re…

I can't imagine XCode could run in the RAM available on an iPad — maybe rework it to do the heavy lifting in the cloud?

It would be very unlike Apple to lean on cloud tech for this kind of thing. iPads won’t run Xcode until they have sufficient specs to do so on their own.

Re: iPad Pro

#296
post #140

Earlier quoted context omitted.

You can program on an iPad already using interpreted languages such as Python and Lua. And you can SSH into other machines, run Git, and have a text editor already. The main issue with developing on an iPad is that it’s not easy to load unsigned, compiled code on it, and even if you do, there’s not much that the code can do because of the system sandbox.

I would have thought the main issue would be screen size. Don't developers like large screen real estate, being able to see documents side by side, or the code of your app, a browser rendering it and the debug tools inside the browser, and stackoverflow on the side?

The parent comment asked to put aside hardware issues, so I left this out.

Re: iPad Pro

#297

I'm curious whether you can actually import RAW photos into this iPad. According to [1], importing huge (42 Megapixel) RAW files into the last gen iPad Pro was pretty much unusable. I can definitely see myself making this my travel laptop, replacing my 2013 Macbook Air if I could connect my camera, import all of my photos for the day, maybe do some light editing and then export them to an external hard drive. [1] htt…

A lot of stuff is moving to HEIC as an intermediary high quality format between JPEG and RAW. Though that being said between this and Photoshop on the iPad I'd assume that they're looking to support large RAW files for just this use case. Creative graphical applications seems to be a sweet spot for this kind of device.

Re: iPad Pro

#298

Earlier quoted context omitted.

I would never be able to plug that in correctly in the dark on the first try.

Can you elaborate? Would it not be easier than plugging in a USB-A cord in the dark, seeing that USB-C is reversible and USB-A is not? Is it because both ends would feel more similar?

You can tell which end is which by touch alone with USB-A (since the USB-A connector is so much larger than the Lightning connector).

Re: iPad Pro

#299
post #36

Earlier quoted context omitted.

Here's the thing - it's not the hardware. iPad can be hugely powerful and it won't get good games until those games start paying revenue. As long as 4,99$ is the standard price for a game, you can't expect studios to just port the games for potential loss. Especially since iPad with its 799$+ price tag isn't really an affordable device in comparison to game consoles. Compare this with Nintendo Switch - it's significa…

For a long time Apple's problem was a lack of software on their platform. I wonder if they have gone too far now and by encouraging so many developers they have ended up lowering the standards. To me the huge amount of low cost junk in the App Store doesn't feel right next to the high quality expensive products Apple sells.

> To me the huge amount of low cost junk in the App Store doesn't feel right next to the high quality expensive products Apple sells.

It might have something to do with all the entitled customers (children?) that will review anything that costs five dollars or more as "a ripoff", unless maybe the game is literally Minecraft.

Re: iPad Pro

#300
post #114

Earlier quoted context omitted.

macOS passes mouse events to the simulator app, which translates them into touch events. Unless you’re talking about something else?

That is what i'm talking about, but I didn't know if it was macos doing it or what. I've seen videos where there is a faint circle representing where the cursor is and then it 'touches' the screen. shrug I just wasn't sure if that was part of the ipad itself (like maybe accessibility) or all from the simulator.

> I've seen videos where there is a faint circle representing where the cursor is and then it 'touches' the screen.

That's coming from the simulator, IIRC. Hold down the alt key and it will show up.

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