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Paper Airplane Designs

foldnfly.com

101–110 of 218 posts

Re: Paper Airplane Designs

#102
post #81

Very interesting, I wonder how regional these are. For example I grew up with this one as the "basic" / default: https://www.origamiway.com/plane-nakamura-lock.shtml Notice how it has a high air time and distance. I used to launch them them from my 8th story apartment in the city. On a right day, some would take off and would be carried by the wind to where I lose sight of them.

I always made that one too. Flies great!

Re: Paper Airplane Designs

#103
post #41

Imagine my surprise when I'm reading down the HN list like I do every day and I stumble upon my own website. Thats a pretty cool feeling! Im happy to answer any questions people may have. This was my Angular learning project back when Angular just came out. I think Angular ended up being the wrong choice for this project, but it works and I learned Angular, so its all good.

I just noticed this one still shows up when I choose "no scissors" https://www.foldnfly.com/13.html#The-UFO :)

Re: Paper Airplane Designs

#104
post #85
post #41

Imagine my surprise when I'm reading down the HN list like I do every day and I stumble upon my own website. Thats a pretty cool feeling! Im happy to answer any questions people may have. This was my Angular learning project back when Angular just came out. I think Angular ended up being the wrong choice for this project, but it works and I learned Angular, so its all good.

Hey, what do you think of Greatest Paper Airplanes? https://classicreload.com/win3x-greatest-paper-airplanes.htm... Do you plan on doing something like that with your website?

this is amazingg!

Re: Paper Airplane Designs

#105
post #41

Imagine my surprise when I'm reading down the HN list like I do every day and I stumble upon my own website. Thats a pretty cool feeling! Im happy to answer any questions people may have. This was my Angular learning project back when Angular just came out. I think Angular ended up being the wrong choice for this project, but it works and I learned Angular, so its all good.

I just want to say thank you. Your site just made my teaching job a lot easier. PSA: am working with kids on some optimization stuff. Teaching not daily.

Re: Paper Airplane Designs

#106
post #45

Earlier quoted context omitted.

I'm interested! Maybe you could document it (drawing, video, whatever)?

Here I took pictures of the build https://imgur.com/a/KvsowhC I tested it out a few times. It actually sucks. I can't help but see all the flaws this plane has many years later. It only flies up to ~50 to 100feet max indoors which is kinda of awful (world record indoors is 226feet) . Once it hits peak pivotal height it just nosedives straight to the ground. Most top tier plane designs have a gliding mechanism on the…

My Dad showed me me how to make that design! That was always my favorite way to make a plane. I think it's because the design holds up well to a kid throwing it as hard as possible. It doesn't glide so much as arcs like an arrow with enough force. It also works OK if you tape a slightly hooked paperclip to the tip, and then use a large rubber band to launch it.

Re: Paper Airplane Designs

#107
post #74
post #41

Imagine my surprise when I'm reading down the HN list like I do every day and I stumble upon my own website. Thats a pretty cool feeling! Im happy to answer any questions people may have. This was my Angular learning project back when Angular just came out. I think Angular ended up being the wrong choice for this project, but it works and I learned Angular, so its all good.

Very nice, although (and just a suggestion, not a criticism), from a design perspective, a little bit more padding in the cards would go a long way.

To counter that, I personally find the padding to be absolutely spot on. I often see designs where the designer has added lots of beautiful white space, and the result is that the actual content spans 2 or 3 pages instead of one.i personally feel that web sites that use less padding often feel more"real" and fit for purpose.

Re: Paper Airplane Designs

#108
post #52

Earlier quoted context omitted.

Which one flies furthest? (I can narrow down by category, but not sort).

Its hard to say. I never did a test where I threw them all and compared distances. I should do this! A lot depends on how accurate your folds are, and how well you tune it by small bends to the wings. This can make a big difference. I would say that "The Buzz" or "V-Wing" probably are the best. Also the classic "Basic Dart" thrown hard is difficult to beat.

From tests conducted 30 years ago: the double dart can be thrown further than the basic dart. It's the same as a dart but you fold the wings one more time..

Re: Paper Airplane Designs

#109

Earlier quoted context omitted.

If you give me a realistic physics environment to train an agent in I'll do it for you.

Hmmmmmm. I wonder if X-Plane would be capable of simulating that... they basically do an FEA model of flight, although I’m not sure if it would scale down appropriately.

X-Plane really only SORT of models flight. There is no actual FEA or fluid simulation of any kind. The airfoils are canned data lookup. So you can't make something out of polygons and have it wactually "work". It'll fuselage calculate drag based on frontal area and the coefficient you specify, but that's about it.

This approach works well for real planes since 99.999% of them use standard NACA airfoils that are well documented in the public domain.

Re: Paper Airplane Designs

#110
post #28

Earlier quoted context omitted.

Hmmmmmm. I wonder if X-Plane would be capable of simulating that... they basically do an FEA model of flight, although I’m not sure if it would scale down appropriately.

Flight physics don't scale down (or up) well. It's the predominant reason small airplane and quad models have enormously unscalable performance characteristics and abilities. Making it bigger doesn't "just work"... same for the inverse.

I think the physics mostly DO scale down, it's air density and gravity that don't.
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