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The tragic end of Telltale Games

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Re: The tragic end of Telltale Games

#191
post #190

Earlier quoted context omitted.

Last I recall from playing unreal 2004, there is a slider to select how many life players have when starting a death match. Battle royale was available, long before battle royale was cool. There were also a lot of other gameplay available on top of death match, all built in: team death match, assault, onslaught, capture the flags, domination, etc...

No, you need the blue circle, looting and big maps as well. Just having one life is not enough.

There is looting. Weapons, ammo and equipment appear in defined locations at various times.

If you look at good players who win their games, it's a lot about being at the right place at the right time. Get the best stuff and locations for yourself and don't let opponents have anything.

Re: The tragic end of Telltale Games

#192
post #72

Earlier quoted context omitted.

Maybe, if you mean as original as they can be within the restrictions of the franchise. Personally, I played Borderlands but I never stopped and thought "oh gee, it would be nice to find out more about their background story". I just looked for the next thing to shoot. As for Batman... saturation anyone?

Are you saying that Batman games in general don't sell well?

I'm talking for myself. I stopped at like 3 movies and one game (Arkham Asylum was nice, but I didn't want more of the same), then lost interest completely.

Re: The tragic end of Telltale Games

#193
post #190

Earlier quoted context omitted.

No, you need the blue circle, looting and big maps as well. Just having one life is not enough.

There is looting. Weapons, ammo and equipment appear in defined locations at various times. If you look at good players who win their games, it's a lot about being at the right place at the right time. Get the best stuff and locations for yourself and don't let opponents have anything.

It's not the same kind of looting. In Battle Royale you need to search through houses, locations and move over the map to gather loot and when you kill someone you take their gear. Loot doesn't spawn after start and it's definitely not in defined locations.

Sorry, but you're talking about something completely different.

Re: The tragic end of Telltale Games

#194
post #88

Earlier quoted context omitted.

Only way is to either make it a hobby project, and work a day job that pays well. Or, take the risk and go indie - effectively a lottery ticket.

Highly recommend against the latter, unless if you’re willing to do it for free. The glut of indie games in the past few years means that the average indie dev will get paid literally pennies per hour or less. Do it for fun if you want, but doing it for the money will lead to heartbreak.

Yeah in like a 3 year period it went from under 1000 new indie games on steam to over 7000. Past successful devs like the guy who made Binding of Issac have tried making new games recently that would have done amazingly back in the day, only to see them buried and get next to no attention. The space is now saturated. Indie game dev is now as difficult as publishing an award winning novel.

Re: The tragic end of Telltale Games

#195

Earlier quoted context omitted.

I have been gaming literally my entire life save for the first couple years, spending thousands of dollars on games every year, and I have never watched any of those “gaming personalities.”

Agreed. I have heard of a couple of them but it seems like many of the younger generation is turning to video for their reviews and opinions and not text. I would much rather skim through an article than a video. I see tons of links to opinion videos on reddit but I rarely ever click on them because I don't want to sit through some ad, an opening credit, "Hi Guy! Welcome to my channel. Today I want to talk about..."…

I just don't want to sit through a video, period, even ignoring ads etc. Then I have to make sure my volume is actually on, make sure I'm not disturbing anyone, and potentially be judged by the people around me for whatever I'm watching. How these kids just click on videos willy-nilly without a care in the world is mind-boggling for me.

Re: The tragic end of Telltale Games

#196
post #15

Sometimes you simply got to let the data speak for themselves: https://imgur.com/a/2tR4WVX It's so strange how the prestige around the brand was not correlated to the sells numbers. It so strange how their demise was so unexpected by the press and gaming communities when the writing was on the wall long ago.

I suspect at least part of it came from Telltale getting access to all these big IPs. I mean, if they're making games based on the Walking Dead and Minecraft and Batman and Game of Thrones they have to be doing well, right? You don't expect the film studio adapting Lord of the Rings or James Bond to be in financial peril, so maybe the same would seem true for game developers too.

But of course, names don't tell the full picture, and even major brands can sell poorly if the product isn't interesting/great (like many later Telltale titles).

Re: The tragic end of Telltale Games

#197
post #155
post #142

Earlier quoted context omitted.

If you are young, single and healthy, and can work on important parts of a game (engine), do it for 1-2 years, have a blast, ship an AAA game, then escape to more stable FAANG, where you will be a highly paid guru. You can even write a book or two then, documenting your tricks and achievements.

Why? You’ll come out older, less healthy, poorer, and full of regret that you spent your time building casinos for children and people with gambling issues. If you’re going to work for a FAANG anyway, at least you can sell your integrity for a much higher price and better conditions.

> building casinos for children

At least it'd be good practice for building casinos for non-children. Slot machine development uses a lot of the same skills (and often the same stack; IGT uses C# and Unity3D for their slot machines if their jobs postings are anything to go by).

Re: The tragic end of Telltale Games

#199
post #193

Earlier quoted context omitted.

There is looting. Weapons, ammo and equipment appear in defined locations at various times. If you look at good players who win their games, it's a lot about being at the right place at the right time. Get the best stuff and locations for yourself and don't let opponents have anything.

It's not the same kind of looting. In Battle Royale you need to search through houses, locations and move over the map to gather loot and when you kill someone you take their gear. Loot doesn't spawn after start and it's definitely not in defined locations. Sorry, but you're talking about something completely different.

I think this is more of a current iteration of BR. I would say BR is a little more generic than this. My idea of it, which might not be exactly right I will admit, is just this: A battle royale game is last-man-standing or winner-take-all. The looting, houses, starting gear -- this all seems like variation more than essential.

It seems like what you're describing is definitely the mainstream take on the genre right now, but I think you could make another variant that isn't like the popular ones today but is still a BR.

Re: The tragic end of Telltale Games

#200
post #193

Earlier quoted context omitted.

It's not the same kind of looting. In Battle Royale you need to search through houses, locations and move over the map to gather loot and when you kill someone you take their gear. Loot doesn't spawn after start and it's definitely not in defined locations. Sorry, but you're talking about something completely different.

I think this is more of a current iteration of BR. I would say BR is a little more generic than this. My idea of it, which might not be exactly right I will admit, is just this: A battle royale game is last-man-standing or winner-take-all. The looting, houses, starting gear -- this all seems like variation more than essential. It seems like what you're describing is definitely the mainstream take on the genre right n…

Fair enough, I guess it's subjective what the actual minimum requirement is but I kind of agree with the Wikipedia article personally: https://en.m.wikipedia.org/wiki/Battle_royale_game
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