Earlier quoted context omitted.
Congrats, you've found the 2% of the industry that isn't insane. For many of us who fell into the other 98% the statistics aren't in your favor and some of the bigger publishers(EA, Microsoft) tend to go in ~6 year cycles. Had a friend who worked on Dead Space, which should have been a stable thing. Alas, Visceral isn't around either.
I’ve worked in games for 20 years. The way I make it work is to accept that it is insane. Have a savings cushion. Network so that finding a new job is easy. Generally, make sure you are OK if you find chains on the door tomorrow morning. Also helps to not be a morning person. Everyone but management knows that overtime is anti-productive. But, they usually only count heads after 6. Working from 10-7 keeps us both hap…
I'm sorry but: fuck that shit.
When I was in that industry I worked 8am-6pm because I was able to be more productive when the office was empty than being some night owl who stayed in the office till 2am.
I caught no end of shit because I was "walking out the door at 6pm". People weren't blocked, I wasn't leaving anyone in a state where they couldn't do work.
God forbid I wanted to spend a bit of time with my wife(then GF, I can't believe she put up with it). There's some interesting technical problems in that industry but it's not worth the hell you go through for the rest of it. Saw 3 divorces on my last team before I got out and that was all I needed to know that it wasn't a healthy industry to be in.