I don't get how there is not a general insurance system for people losing their jobs unexpectedly which pays out three months of similar or something similar.
In Europe its called "Social Security"
The tragic end of Telltale Games
31–40 of 202 posts
Re: The tragic end of Telltale Games
#32"Tragic"
Re: The tragic end of Telltale Games
#33Earlier quoted context omitted.
There is "Unemployment Insurance" in America, and companies have to pay into it for their employees by law. Any employee who no-fault loses their job can draw from it. This company used a "cheat" in the legal system in America for labor where they illegally labeled their employees as "independent contractors", which are treated differently under the law. These contractors aren't "employees" and aren't eligible for un…
The employees had to have known they were contractors though.... at least in my expense that is no mystery.
Re: The tragic end of Telltale Games
#34Sometimes you simply got to let the data speak for themselves: https://imgur.com/a/2tR4WVX It's so strange how the prestige around the brand was not correlated to the sells numbers. It so strange how their demise was so unexpected by the press and gaming communities when the writing was on the wall long ago.
Jesus, I knew their sales had been rocky but I didn't realise HOW rocky. I guess the formula they had for games didn't really pay off across multiple instances.
A big notable example is Square Enix's Final Fantasy 13 trilogy (3 games, FF13, FF13-2, and Lightning Returns), where IIRC sales basically halved on each release - so Lightning Returns sold about 0.25x what FF13 did [1]. (FF13 sold well, so this is at least not completely dire).
You can often make this up by spending less money to develop later episodes & sequels, which was true for both Telltale and the FF13 trilogy - but eventually it's not sustainable anymore.
1: http://www.siliconera.com/2013/11/27/lightning-returns-lowes...
Re: The tragic end of Telltale Games
#35Earlier quoted context omitted.
Reading "who believed the company’s refusal to diversify gameplay had led to creative stagnation" makes me laugh. That would be like a Call of Duty developer or Assassin's Creed developer complaining that the company not diversifying the gameplay leads to stagnation. I can see from an artists perspective why that's annoying. But from an investors standpoint, if you have a profitable, winning formula, you use that for…
"Call of Duty" and "Assassin's Creed" are made by different studios and owned by big publishers I think. Activision and Ubisoft offer different games.
* The branding isn't really the same either, since CoD lacks strong continuity - with Black Ops and Modern Warfare basically being different games with only some shared elements.
Re: The tragic end of Telltale Games
#36Re: The tragic end of Telltale Games
#37Sometimes you simply got to let the data speak for themselves: https://imgur.com/a/2tR4WVX It's so strange how the prestige around the brand was not correlated to the sells numbers. It so strange how their demise was so unexpected by the press and gaming communities when the writing was on the wall long ago.
Apparently making the same game over and over (with different intellectual property to tie it up) does not pay off.
Re: The tragic end of Telltale Games
#38Sometimes you simply got to let the data speak for themselves: https://imgur.com/a/2tR4WVX It's so strange how the prestige around the brand was not correlated to the sells numbers. It so strange how their demise was so unexpected by the press and gaming communities when the writing was on the wall long ago.
Re: The tragic end of Telltale Games
#39Earlier quoted context omitted.
Jesus, I knew their sales had been rocky but I didn't realise HOW rocky. I guess the formula they had for games didn't really pay off across multiple instances.
It's similar to how (in general) an industry-wide theme is that episodic titles have significant sales drop-off in later episodes. Sequels do too, albeit less so and less consistently. This is part of why companies selling episodic games (telltale included) try to sell you a whole season up front. A big notable example is Square Enix's Final Fantasy 13 trilogy (3 games, FF13, FF13-2, and Lightning Returns), where IIR…
Re: The tragic end of Telltale Games
#40Sometimes you simply got to let the data speak for themselves: https://imgur.com/a/2tR4WVX It's so strange how the prestige around the brand was not correlated to the sells numbers. It so strange how their demise was so unexpected by the press and gaming communities when the writing was on the wall long ago.
Apparently making the same game over and over (with different intellectual property to tie it up) does not pay off.
eg. assassins creed series, farcry series, call of duty series, madden series, etc. etc.
Look at the ridiculously popular battle-royale games like fortnight.. They are pretty much clones of each other, and that gameplay has been done (better) decades ago.