Don't work in the games industry. This is the par story for game companies. Every little detail of this story I saw repeating on loop in a decade of working in games. The artists grabbing assets to stuff into their portfolios before two years of professional work disappears into a black hole, the ppl moving families across country to be laid off months later, the crunch, the over promising, it is all text book. The g…
I can't even play anymore. I've seen firsthand how the industry treats developers, and I cannot bring myself to send money into the pockets of the fratboy shitheels that run it.
The tragic end of Telltale Games
161–170 of 202 posts
Re: The tragic end of Telltale Games
#162Earlier quoted context omitted.
Well then you have to choose between turning down the job for the chance you'll need unemployment insurance or taking the job because you need a job. The rational choice is to take the job regardless.
Depends on your options. The game industry seems pretty terrible to their workers. Either way the employees had to know.
Re: The tragic end of Telltale Games
#163Earlier quoted context omitted.
The gaming press is more press than gaming; they're often people with writing degrees who are disproportionately fond of "literary" games compared to the buying public.
This is very true. Gaming journos have very little influence inside the gaming community. Many of them do not quite get that "fun" is the most central reason for playing a game. Their articles often read like someone who is hoping for a regular media house to notice and hire them, rather than a gamer writing for other gamers. Gaming's biggest personalities are on YouTube and Twitch. ACG, Angry Joe, TB (rip), Dunkey h…
Funny, it seems to me that many gamers don't quite get that not everyone has to have fun exactly the same way they do.
Re: The tragic end of Telltale Games
#164Earlier quoted context omitted.
Game dev is a meat grinder. While making games is a great way to learn programming, and is a lot of fun, the working conditions make it an untenable career choice for most.
Only way is to either make it a hobby project, and work a day job that pays well. Or, take the risk and go indie - effectively a lottery ticket.
The hobby project route is pretty much the only way.
Re: The tragic end of Telltale Games
#165Don't work in the games industry. This is the par story for game companies. Every little detail of this story I saw repeating on loop in a decade of working in games. The artists grabbing assets to stuff into their portfolios before two years of professional work disappears into a black hole, the ppl moving families across country to be laid off months later, the crunch, the over promising, it is all text book. The g…
Things used to be almost as bad in the software dev industry as a whole several decades back, except software dev moved on and got (a little) better. Additionally, a lot of those folks back then had substantial equity, whereas that's really not the case in GameDev today. There's an endless supply of disposable workers today, and that takes a lot of pressure off the industry to do better. Some places do better, but mostly through their own volition. And, unfortunately, such places are all too rare.
Re: The tragic end of Telltale Games
#166Earlier quoted context omitted.
The company didn't cease to exist; they still had (have?) employees finishing existing contracts. They also tried to raise money to staff back up and finish off the Walking Dead games.
It sucks but if there is literally no money left then the company is simply not able to fulfill its obligations. Like if pay is owed where will that money come from? I don’t excuse management for a second; they must have known the coffers were bare while they were still hiring.
Re: The tragic end of Telltale Games
#167"years of nonstop crunch culture, toxic management, and frustration from developers who believed the company’s refusal to diversify gameplay had led to creative stagnation" I don't understand why the people who were let go didn't leave in the first place...
Re: The tragic end of Telltale Games
#168Earlier quoted context omitted.
The “upside” is that it’s never been easier to not play AAA games. Between derivative content rehashes yearly, insane microtransaction schemes, content cut into pieces and locked behind multiple season passes and dlc, and the endless busywork “gameplay” designed to maiximize engagement and money over time at the direct expense of fun... fuck it. Look at the new Assassin’s Creed game, which is a reskin of Origins, plu…
Of all the stuff I've read about the new AC game, I'm really surprised no one has mentioned that it's just a reskin. It seems obvious to me.
Not that this is necessarily bad, Ubisoft has gotten really good at building these sorts of open world games, and the market seems to agree that having minor changes to the same formula is a good approach.
Re: The tragic end of Telltale Games
#169Earlier quoted context omitted.
> Same thing pretty much, but with more action. That's exactly why we play BR games. These days I play mostly PUBG. Before that, Day of Infamy. Before that, Insurgency. Notice a trend? Each one of those games has a lot at stake (relatively speaking) when you get into an engagement. If you die, you sit out for a while. They're about communication and coordination between players on the same team. PUBG (and Fortnite, t…
Ok then, thats been done many times ages ago in the likes of ARMA, rainbow 6, Operation flashpoint.. etc.
This is Fortnite build battling. BR as a whole just refers to a game ruleset that forces and encourages a last-man-standing situation. That part has been done before there was a video game. But the details of what's being communicated are different. They're different even between Rust and PUBG, despite both of them being military styled. Fortnite is in a class of its own since it's cartoonish and the building and mobility options present a lot of unique options. Even comparisons to Minecraft don't fit since the build system is different.
Performing jadedness about the games being "done before" is basically like saying new movies are just collections of old cliches. Even when they are, they end up saying something different.
Re: The tragic end of Telltale Games
#170I don't get how there is not a general insurance system for people losing their jobs unexpectedly which pays out three months of similar or something similar.
There is "Unemployment Insurance" in America, and companies have to pay into it for their employees by law. Any employee who no-fault loses their job can draw from it. This company used a "cheat" in the legal system in America for labor where they illegally labeled their employees as "independent contractors", which are treated differently under the law. These contractors aren't "employees" and aren't eligible for un…