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Apple brings App Store to Mac OS X

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Re: Apple brings App Store to Mac OS X

#101

Earlier quoted context omitted.

That's a little too much FUD. With the phone, it was a new device, and in many ways, it makes sense to lock it down. The Mac has a 25 year legacy, and if they were to take away that choice, so many people would leave the platform. Apple might be jerks a lot of the time, but they're hardly stupid.

Disagree it's FUD. It's an intelligent observation or prediction of what this might be the first step towards. It's called the slippery slope phenomenon. It happens.

It's a knee jerk reaction based on some prior misbehavior on a different platform from the same company.

The more realistic outcome out of this is that the App Store will be so popular that it marginalizes any developer who uses any other method of distribution.

That, I see as a negative, and more likely outcome than a complete application lockdown on the OS.

Re: Apple brings App Store to Mac OS X

#102

Here is my big question: "How do I move existing customers to the app store version of the software without making them purchase it at full price?"

This is just conjecture, but couldn't they simply allow you to give your customers voucher codes? I was under the impression that the iOS app store supported something along those lines.

The codes can only be generated in very limited quantities as they're intended (I think) for reviewers and testers.

Re: Apple brings App Store to Mac OS X

#103

One thing that's always been really annoying about Mac apps has been the lack of an update system. Most Mac apps check for updates on launch, which is spectacularly annoying, since you're being prompted on the update right when you're most wanting to use the app, and it makes it really hard to make sure you're up to date (since you'd have to manually cycle through your Applications folder). Compare this to Linux pack…

This is why I love Transmit's update popup. It has three options: * Don't Install * Install Update Now * Install Update on Quit The third option is perfect. I wish more apps did this.

I have a fork of Sparkle that does that http://github.com/fileability/resparkle

Re: Apple brings App Store to Mac OS X

#104
post #47

Earlier quoted context omitted.

I think that Apple should make what their customers at large want. That might mean that I cease to personally be their customer, but as a developer the AppStore is the least risky way to release a commercial product. Ultimately I don't think that they will ever take away the ability to run arbitrary code on their desktop OS.

How can you say it's the least risky way to release a commercial product when Apple has the ability to reject your product at will?

My girlfriend has the ability to slit my throat at night without me having any way to resist, but I still think being around her is less risky than, say, walking across the freeway. A hopeless situation that is extremely unlikely to occur is less of a risk than a slightly-less-bad situation that is very likely.

In practice, it seems like the difficulty of getting eyeballs and converting them into sales is generally much more likely to kill your app than having Apple reject it. Optimizing for the latter case is not rational unless you have a strong reason to believe your app will be rejected.

Re: Apple brings App Store to Mac OS X

#105

This is very exciting. The problem of distribution and monetization for desktop software is significant and largely unsolved. Steam is already proof that a digital store can make desktop users really happy, but it addresses gamers, who are cheerful early adopters. Most other people who don't game only know this model through their mobile device, but now they're ready for more. As for developers? For more than half of…

I'm not so excited about this. Am I the only one who thinks this is Apple's first step in exerting more control over developers and users on the OS X platform like they do on iOS? EDIT: to all the replies about how you still have a choice of distribution on OS X: yes, you do right now, but who knows how long that will last? As I said, this might be the first step in locking down the platform. I don't believe this wil…

> I'm not so excited about this... this might be the first step in locking down the platform.

Of course you're not excited about this. You're a brilliant nerd who founded a startup that invented a new programming language. This isn't for you. Or for me.

Getting to be Nerd Jesus every time a computer runs into trouble is gratifying. We get to be important. We get to trick out our gear to do all kinds of goofy, custom stuff. We get to build things that are neat.

Serving our needs is certainly important. It's important, also, to understand that we are the minority. Everyone else just wants a tool that works. The majority of human beings on earth find computers to be mystifying, frustrating, even scary things. Absent Nerd Jesus, the computer just seems to have a mind of its own. It has its own agenda and interacting with it is an exercise in guesswork and black magic.

What the iPad, and the iPhone before it, has taught us is simple: people want a computer they understand. They want technology, but optimizing for Nerd Jesus has given them shit technology that doesn't respect them, so they're used to being defensive around it.

This is all a long way of saying that I agree with you – this could be a first step in "locking down the platform" for you and me. And streamlining it so it's actually useful for everyone else who doesn't fetishize the Terminal, kernel extensions or compilers.

I think there will always be a place for Nerd Jesus to do his thing. But instead of being the focus of the market, we're finally going to focus on the vast majority of what most people actually care about doing.

We'll see what it costs us from a nerd perspective. I suspect it's less than we think – aside from the high of our indispensability as troubleshooters, of course.

Re: Apple brings App Store to Mac OS X

#106
post #71
post #65

Earlier quoted context omitted.

Apple stumbled a lot dealing with iPhone platform developers. It was very much a series of amateur mistakes. They've reversed most of the bad decisions, including the language ban. I really don't think Apple has an evil master plan — I just think they're fumbling around and trying to figure out the right way to do things.

I'm not suggesting it would be an evil master plan. I could easily see Steve Jobs deciding that the Mac experience would be much simpler and better if Apple reviewed all software that went on the Mac, exactly the same way he's decided that for the iPhone and iPad.

No, you're just spreading FUD, and it is a dead horse. One thing Apple has over most other businesses is a much higher level of integrity.

Re: Apple brings App Store to Mac OS X

#107

Earlier quoted context omitted.

How do you both prevent people from installing non-appstore apps and allow developers to develop apps? When Xcode comes with every Mac and a registered developer account is free?

That's true right now, but who's to say that won't change in the future. You can't run apps on iOS devices without paying $100 to get developer certificates to sign your app first.

Apple actually lowered the barriers to entry on Mac devs. They recently dropped the price to the premium developer access to $99, iirc.

Re: Apple brings App Store to Mac OS X

#109
post #91

Earlier quoted context omitted.

The difference is on OSX you have a choice; Mac App Store or adhoc/old way. Besides, Apple are being much more liberal re iOS approval of late - the old times are long gone except the odd mistake here and there. EDIT: I wonder if this will act as a proving ground for apple re dual App Store + adhoc distribution ala android market? EDIT2: I'm just going to come out and say it... At times I worry about installing rando…

You don't have to look further than iOS to see that yes, it is a problem. Charging developers a yearly fee aside, excluding apps that Apple is not comfortable with due to competitive reasons is a HUGE problem. Also, a lot of us who develop on OS X actually use the unix tool chain. Something like homebrew or fink just won't fit into the app store framework. Edit: that said, I do see the positive aspects of it. So long…

The fearful comments are not from Apple developers, but from freetards who have hated apple for the past 20 years and been making the same kinds of comments for that same period.

Meanwhile, those of us who have been developers for apple platforms during that time have never seen apple screw us over and find this kind of fear to be asinine.

It makes for good press to boost your page views, though, and so any burp eminating from cupertino is used to rationalize wild speculation and assertiosn that it is proof that steve jobs is a control freak who wants to run your life.

Apple introduced App signing in Leopard. You've been able to produce signed apps since around that time. That's all the appstore on the mac needs. Apple won't care what toolchain you use...

Re: Apple brings App Store to Mac OS X

#110
post #86
post #49

Earlier quoted context omitted.

Today you have a choice. Who knows what the next version of iOS/OSX brings. I personally don't think Apple would try to go this way, but I also didn't think they'd be such pains in the ass about cross-compiled applications getting on to iOS devices (i.e. Flash apps compiled down to work on iOS).

I hope they they DO add a Parental control, to limit apps to Appstore only purchases. That's be Perfect for my mother, for example- It nearly eliminates the chance of Viruses and Malware, while still giving her access to all the apps she needs.

That would be childal control, then :)
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