Live data from Hacker News

Apple brings App Store to Mac OS X

engadget.com

61–70 of 229 posts

Re: Apple brings App Store to Mac OS X

#61
There seems like there's one serious flaw in this idea.

What's to prevent people from inserting malware into their applications? Unlike the iPhone, OSX isn't sandboxed. And there's no way Apple's approval process can possibly check for possible badness hiding in the compiled code.

Unless, of course, they are building a special sandbox for these OSX apps as well. Which means that you'll have to write apps specifically for this platform.

Re: Apple brings App Store to Mac OS X

#62
post #7

Earlier quoted context omitted.

The bigger question I have is: why would you/anyone move them at all? If you're already selling for OS X and have an avenue for updating your app, are you really going to give up 30% of your revenue to Apple for the same-old? This only works on the iPhone because it's the only way to get software on the device. Unless that's the next step...

You would probably be able to reach a lot more people and give them a better purchase/install/update experience that could easily compensate for that lost %30.

[deleted]

Re: Apple brings App Store to Mac OS X

#63

Here is my big question: "How do I move existing customers to the app store version of the software without making them purchase it at full price?"

Make 2 versions, the original that retains the auto-update stuff most mac apps already have, and another that abides by whatever Mac App Store dictates. Continue selling the original however you are right now, charge 43% more (1/0.7) for the new one on the Mac App Store.

Re: Apple brings App Store to Mac OS X

#64
post #47

Earlier quoted context omitted.

I'm not so excited about this. Am I the only one who thinks this is Apple's first step in exerting more control over developers and users on the OS X platform like they do on iOS? EDIT: to all the replies about how you still have a choice of distribution on OS X: yes, you do right now, but who knows how long that will last? As I said, this might be the first step in locking down the platform. I don't believe this wil…

I think that Apple should make what their customers at large want. That might mean that I cease to personally be their customer, but as a developer the AppStore is the least risky way to release a commercial product. Ultimately I don't think that they will ever take away the ability to run arbitrary code on their desktop OS.

How can you say it's the least risky way to release a commercial product when Apple has the ability to reject your product at will?

Re: Apple brings App Store to Mac OS X

#65
post #49

Earlier quoted context omitted.

The difference is on OSX you have a choice; Mac App Store or adhoc/old way. Besides, Apple are being much more liberal re iOS approval of late - the old times are long gone except the odd mistake here and there. EDIT: I wonder if this will act as a proving ground for apple re dual App Store + adhoc distribution ala android market? EDIT2: I'm just going to come out and say it... At times I worry about installing rando…

Today you have a choice. Who knows what the next version of iOS/OSX brings. I personally don't think Apple would try to go this way, but I also didn't think they'd be such pains in the ass about cross-compiled applications getting on to iOS devices (i.e. Flash apps compiled down to work on iOS).

Apple stumbled a lot dealing with iPhone platform developers. It was very much a series of amateur mistakes. They've reversed most of the bad decisions, including the language ban. I really don't think Apple has an evil master plan — I just think they're fumbling around and trying to figure out the right way to do things.

Re: Apple brings App Store to Mac OS X

#66

the big question is whether the App Store will become the only allowed way to get software onto a Mac. Anybody heard anything? If they disallow all the historical ways I suspect there will be an exodus of disgrunted developers, many going to Linux.

Hmm... how about Python scripts? Would they disable running Python scripts? How about building programs using GCC? Or Java? Or Ruby? I'm sure they could restrict such things to registered paying developers, but that really seems phenomenally stupid. If we assume they wouldn't restrict things like this, I'd be surprised if they would try to restrict any other current method of installing / running applications.

Re: Apple brings App Store to Mac OS X

#67

There seems like there's one serious flaw in this idea. What's to prevent people from inserting malware into their applications? Unlike the iPhone, OSX isn't sandboxed. And there's no way Apple's approval process can possibly check for possible badness hiding in the compiled code. Unless, of course, they are building a special sandbox for these OSX apps as well. Which means that you'll have to write apps specifically…

Well, if you're going to stick malware in your OS X app, there's nothing stopping you from doing it right now.

Why you would wait until there is an app store that gives a large company a lot more information on who you are and where the authorities should come find you before inserting malware, I can't even begin to guess.

Re: Apple brings App Store to Mac OS X

#68

This is very exciting. The problem of distribution and monetization for desktop software is significant and largely unsolved. Steam is already proof that a digital store can make desktop users really happy, but it addresses gamers, who are cheerful early adopters. Most other people who don't game only know this model through their mobile device, but now they're ready for more. As for developers? For more than half of…

I wonder if this means something for Steam? The UX for the Mac App Store is almost certainly going to be better than Steam's clunky app... And then I wonder about Game Centre too? It's not that great at the moment, but with Jobs meeting Zuckerberg the other day.... But yes - definitely excited! /me stops speculating and gets back to work

Probably means nothing for Steam. Steam has the big advantage of being cross-platform. Game devs planning to only target the Mac (or Mac and iPhone/iPad) would probably be better off going with the App Store.

Developers planning to go cross-platform to Windows would be better off with Steam.

Re: Apple brings App Store to Mac OS X

#69
Hooray, I called it! I was asking when they were going to do this a few months ago. It seems like a pretty obvious step, of course - they have that Mac Software link in the Apple menu in Finder, but it just links to a fairly boring website.

Re: Apple brings App Store to Mac OS X

#70

This is very exciting. The problem of distribution and monetization for desktop software is significant and largely unsolved. Steam is already proof that a digital store can make desktop users really happy, but it addresses gamers, who are cheerful early adopters. Most other people who don't game only know this model through their mobile device, but now they're ready for more. As for developers? For more than half of…

I'm not so excited about this. Am I the only one who thinks this is Apple's first step in exerting more control over developers and users on the OS X platform like they do on iOS? EDIT: to all the replies about how you still have a choice of distribution on OS X: yes, you do right now, but who knows how long that will last? As I said, this might be the first step in locking down the platform. I don't believe this wil…

How do you both prevent people from installing non-appstore apps and allow developers to develop apps? When Xcode comes with every Mac and a registered developer account is free?
Post reply on HN