Earlier quoted context omitted.
I thought glitches were not allowed?
Not at all. Speed runs rely heavily on glitches in the game to take advantage of.
'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
51–60 of 124 posts
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#52On the video I see pausing of the timer on 0:36 (video time, not timer time). What's going on there?
In the top left of the video feed there's supposed to be an active input display (showing what buttons are being pressed on the controller). At this point in the video he fixes the input display, causing the capture of the timer to stagger a little bit. As you'll notice by the end of the video the timer doesn't actually display 4:55.913, even though that's his record time - this is because the entire run has been re-…
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#53Earlier quoted context omitted.
For anyone else wondering: TAS = Tool-assisted game movies http://tasvideos.org/Game/nes-super-mario-bros.html
Tool Assisted Speedrun. It means you perform input to the game programmatically meaning you can set the input perfectly on a per-frame basis.
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#54This trivializes my childhood accomplishment. I don't like it! It blows my mind how speed runners learn to exploit the inner workings of a game, from timing hacks of the RNG to positioning actors on the screen to unlock design weaknesses. While it takes a lot of skill and many hours of practice to pull off these exploits, advancing through a game at record speeds through exploits takes away from the experience that w…
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#55super impressive stuff. I'm generally unfamiliar with speedrunning, but I am familiar with the billy mitchell controversies, so I'm surprised that people accept the legitimacy of streamed runs. wouldn't it be trivial-enough to fake? tangental: my personal favorite mario-related feat is sethbling injecting flappy bird into super mario world manually: https://www.youtube.com/watch?v=hB6eY73sLV0
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#56Earlier quoted context omitted.
Would it be fair to say similar scandals have happened in actual sports (PEDs, judge corruption)? Cheating is often caught and corrected in the speedrunning community.
As a regular fan of MMA and occasional watcher of boxing, I can't think of a single example of the sports' governing bodies overturning a corrupt result, even in the Olympics. Occasionally judges will be fired later; that's it. PEDs are enforced almost sporadically; I wish they didn't bother. Edit: By corrupt result I meant corrupt or inaccurate judging.
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#57Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#58Earlier quoted context omitted.
Tool Assisted Speedrun. It means you perform input to the game programmatically meaning you can set the input perfectly on a per-frame basis.
what is the point of that
Some people also use TAS's to find, reproduce and understand glitches for use in normal speedrun.
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#59Earlier quoted context omitted.
Tool Assisted Speedrun. It means you perform input to the game programmatically meaning you can set the input perfectly on a per-frame basis.
what is the point of that
As for full length tool assisted runs, I just find them to be a fascinating new lens to examine these games under. It's cool (depending on who you ask...) to see what the game looks like when another computer program is piloting it perfectly towards the goal of 'finish as fast as possible'
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#60>When Kosmic says he's tied with the TAS run at 4-1, that means his inputs are matched up exactly with the program's and he can't physically do any better. It means he can't physically get a better time, but it does not mean his inputs are matched up exactly with the TAS. SMB1 level transitions are based around the "frame rule", which means you don't advance to the next level until the number of elapsed frames from t…
What proves that he's not switching to a TAS from times to times?