>When Kosmic says he's tied with the TAS run at 4-1, that means his inputs are matched up exactly with the program's and he can't physically do any better. It means he can't physically get a better time, but it does not mean his inputs are matched up exactly with the TAS. SMB1 level transitions are based around the "frame rule", which means you don't advance to the next level until the number of elapsed frames from t…
> It means he can't physically get a better time ... using the same techniques the TAS does . It's possible (although unlikely) that a new glitch/exploit could be discovered that allows for faster times.
'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
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Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#42super impressive stuff. I'm generally unfamiliar with speedrunning, but I am familiar with the billy mitchell controversies, so I'm surprised that people accept the legitimacy of streamed runs. wouldn't it be trivial-enough to fake? tangental: my personal favorite mario-related feat is sethbling injecting flappy bird into super mario world manually: https://www.youtube.com/watch?v=hB6eY73sLV0
Would it be fair to say similar scandals have happened in actual sports (PEDs, judge corruption)? Cheating is often caught and corrected in the speedrunning community.
PEDs are enforced almost sporadically; I wish they didn't bother.
Edit: By corrupt result I meant corrupt or inaccurate judging.
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#43>When Kosmic says he's tied with the TAS run at 4-1, that means his inputs are matched up exactly with the program's and he can't physically do any better. It means he can't physically get a better time, but it does not mean his inputs are matched up exactly with the TAS. SMB1 level transitions are based around the "frame rule", which means you don't advance to the next level until the number of elapsed frames from t…
> It means he can't physically get a better time ... using the same techniques the TAS does . It's possible (although unlikely) that a new glitch/exploit could be discovered that allows for faster times.
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#44Earlier quoted context omitted.
> It means he can't physically get a better time ... using the same techniques the TAS does . It's possible (although unlikely) that a new glitch/exploit could be discovered that allows for faster times.
I thought glitches were not allowed?
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#45https://www.youtube.com/watch?v=_FQJEzJ_cQw
They basically go through Kosmic's (4:56.462 WR) run earlier in the year.
Showing a few replays explaining each of the tricks/techniques used.
There are quite a lot of places where you literally need to be perfect to the pixel to get a good run.
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#46If anyone is interested in speed runs I really recommend this YouTube channel https://www.youtube.com/channel/UCtUbO6rBht0daVIOGML3c8w Thy're a series of videos on how world records have been lowered over time on various games. It's fascinating watching particularity the one on Super Mario 64 https://www.youtube.com/watch?v=l7ePi38LnrA&t=16s
https://www.youtube.com/watch?v=kpk2tdsPh0A
This guy literally has a PhD in SM64. It's insanely complicated, and surprisingly lucid.
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#47>When Kosmic says he's tied with the TAS run at 4-1, that means his inputs are matched up exactly with the program's and he can't physically do any better. It means he can't physically get a better time, but it does not mean his inputs are matched up exactly with the TAS. SMB1 level transitions are based around the "frame rule", which means you don't advance to the next level until the number of elapsed frames from t…
> It means he can't physically get a better time ... using the same techniques the TAS does . It's possible (although unlikely) that a new glitch/exploit could be discovered that allows for faster times.
https://www.youtube.com/channel/UCtUbO6rBht0daVIOGML3c8w/vid...
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#48Earlier quoted context omitted.
> It means he can't physically get a better time ... using the same techniques the TAS does . It's possible (although unlikely) that a new glitch/exploit could be discovered that allows for faster times.
I thought glitches were not allowed?
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#49Earlier quoted context omitted.
> It means he can't physically get a better time ... using the same techniques the TAS does . It's possible (although unlikely) that a new glitch/exploit could be discovered that allows for faster times.
I thought glitches were not allowed?
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#50Earlier quoted context omitted.
Love the SummoningSalt vids and second the recommendation. I just wish there was more as they are so interesting!
There's a guy on YouTube & Twitch, who posts N64 Goldeneye speedrunning breakdowns at the start of each month. Very specific niche but oddly interesting! RWhiteGoose is his username.