All the world rules and the lore was interesting, but I don't know how much of that would be in the games. The books didn't have tricky puzzles, of course, but I kind of tells how big the games were.
Myst at 25: How it changed gaming, created addicts, and made enemies
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Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#32I can't wait for the inevitable Myst VR remake.
I've said to several of my friends that this would be the killer VR game for me. Just give me a giant world to explore!
(I won't spoil you if there will be or not a Myst VR, go and listen to it)
Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#33Never played the game, but someone bought me the novels in a pack for my birthday and because back then I would read anything , I read them without many expectations, and they were quite alright. All the world rules and the lore was interesting, but I don't know how much of that would be in the games. The books didn't have tricky puzzles, of course, but I kind of tells how big the games were.
Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#34I never owned a copy, so inevitably I only played Myst at computer stores -- it looked interesting, but I never really understood what was going on. Games of this era would tend to come with an instruction manual that was book sized and could really help with understanding what was going on. For the Mystics? out there, what's the best way to play the game for a person who knows of Myst, but hasn't every played it? Wh…
Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#35Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#36This should have been an obstacle to the game's success but lesson learned: it seems that everyone that had a CD ROM drive bought the game.
I'll never to fall for the least-common-denominator school of marketing. Ship your games and require the most high-end of hardware. :-)
Oh, and it helps if your game is great (and the game's size no doubt helped reduce piracy).
Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#37- Myst was one of the first CD-ROM based games. It helped drive CD-ROM adoption. Even Doom (which came out around the same time) was installed via floppy.
- Myst felt expansive in a way that made it ahead of it's time by several years.
- Myst made you feel like you were in the middle of a story. Its lack of interaction made the player the focus of the game -- which was unique at the time.
Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#38Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#39Myst required a CD ROM drive — one of the earliest games to do so. This when optical drives were new, add-on devices that few people had. This should have been an obstacle to the game's success but lesson learned: it seems that everyone that had a CD ROM drive bought the game. I'll never to fall for the least-common-denominator school of marketing. Ship your games and require the most high-end of hardware. :-) Oh, an…
And a lot of people bought new computers with CD ROM drives just to play the game. It’s really what popularized the CD ROM in a lot of ways.
Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#40Riven was absolutely captivating for its time. It still looks gorgeous today. They did an absolutely incredible job.
Riven, on the other hand, depicted a much more natural-seeming world, and its puzzles fit much more organically into that world. For instance, one early puzzle involves learning the Rivenese number system from a child's toy. Some of the Moiety puzzles seem a little artificial, but even those do have some in-game motivation (as part of a security system).