b) what the latency impact on the NN side to build the images (e.g. how many ms are we talking about?)
Thank a lot!
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b) what the latency impact on the NN side to build the images (e.g. how many ms are we talking about?)
Thank a lot!
Kind of surprised this stuff hasn't totally blown away traditional video compression techniques yet.
Earlier quoted context omitted.
> Photo-realistic games. Create a rough 3D model of an scenario and train the AI for it. Instead of photo-realistic rendering with math, render it with the AI based on a rough render, in real-time. According to last month's nvidia rtx presentation/launch event [1], they are going to do something similar quite soon. Games will ship with DNN pre-trained offline on extremely high quality renderings. Game itself renders…
I wonder, since the NN cores of the GPU are used for real-time raytracing, will they be able to run custom NNs possibly not related to visual stuff in parallel to the ray-tracing stuff? Edit : found the answer on Internet, apparently the RT (raytracing) cores are different and separated from the Tensor (NN) cores on the RTX
I'm probably being captain obvious here, but if this is what's being released for free, I wonder how much better a polished commercial version does, and when we reach the point where we can't trust anything we see anymore. It doesn't even have to be super perfect, even reaching the point where it takes experts about two weeks to determine if something's real or not might already be long enough to do great damage. Fro…
If you compare OSS or free software to commercial software generally, I don’t think there are that many massive gaps. It’s mostly polish and small incremental improvements, but the underlying tech is mostly the same. Why would that be different in this case?
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Yeah, the Tweet I found this from had a similar sentiment: https://twitter.com/PiratePartyINT/status/104296466807811686... "Starting now, we cannot trust video or audio evidence. The ramifications for our legal & political systems will not be known for many years"
"Starting now"? How's about 5 to 10 years ago. This is being released free now, which indicates to me this is now disposable tech and the authors have much, much better in their labs.
Publicly available research is usually the cutting edge in most areas of knowledge.
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There is no competitor, proprietary or open, that comes close to Excel. It's been relentlessly, extensively polished for years and years, and keeps gaining new features every year. And this sticking to the spreadsheet concept, which is very limiting. --- Contrast for example Tableau -- it's a great idea and generated a lot of enthusiasm for a while, but never quite took off as an office package one needs to have. The…
Tableau is great, but it has a much narrower use case: given one or more tables of data, generate graphs for presentation or for exploring the dataset. In comparison, Excel can do that too (just worse), but it can also solve equations, do your company's bookkeeping, and pretty much every other task that relies mostly on numbers. I would argue Open/LibreOffice Calc comes fairly close to Excel if you ignore the worse u…
considering that's a major part of "better" that's big ask!
Am i reading that right? Its making the videos that look real, from the simplistic input? If so, that is amazing. And if so, how do I turn a video I have into a simple/line version, to be able to then put a different 'skin' on it?
https://www.youtube.com/watch?v=MMbgvXde-YA
of course this being Nvidia they didnt implement it universally, you need to sign up for API access to black box gameworx like scam programs in order to implement it in your game.
Kind of surprised this stuff hasn't totally blown away traditional video compression techniques yet.
I suspect that a combination of the two is where it's at, ie, store a lossy classical compressed version, then remove the artifacts/dream up details with deep learning
Can we expect CUDA to be the x86 on PC and Servers? Literally all works are defaulting to CUDA and Nvidia's library. I don't even see a contender trying compete. I don't even see AMD's ROCm being used or even mentioned anywhere.