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Firefox Reality Now Available

blog.mozilla.org

71–80 of 142 posts

Re: Firefox Reality Now Available

#71
post #69
post #51

Earlier quoted context omitted.

On my case it works when I force enable it, but it leads to occasional X crashes.

You can force enable hardware accelerated video encoding? How? And what difference do you notice when you watch Youtube videos?

If your GPU driver supports it yes.

Check "How to force-enable blocked graphics features".

https://support.mozilla.org/en-US/kb/upgrade-graphics-driver...

https://wiki.mozilla.org/Blocklisting/Blocked_Graphics_Drive...

The difference is that my tiny netbook APU doesn't get bogged at 100% while playing videos, on an otherwise DX 11 class GPU.

Re: Firefox Reality Now Available

#74
post #41

Earlier quoted context omitted.

Sorry to be dense, but why would one want do to web browsing in VR at all? It's all built on a metaphor of flat sheets of paper, so it's paradigmatically 2D.

I want to be working in VR. Once the resolution gets decent enough I can just get 20 screens wherever I look. Plus I can sit, stand, whatever. Sounds fantastic. Coffee might get a bit cumbersome though. A straw, maybe?

This is my ideal for VR. I'm really hanging out for the day I can create infinite amount of virtual screens, and reconfigure screen layouts on the fly.

Throw in a camera so you can toggle AR mode when needed (coffee), and you have my dream workstation.

Re: Firefox Reality Now Available

#75
post #71
post #69

Earlier quoted context omitted.

You can force enable hardware accelerated video encoding? How? And what difference do you notice when you watch Youtube videos?

If your GPU driver supports it yes. Check "How to force-enable blocked graphics features". https://support.mozilla.org/en-US/kb/upgrade-graphics-driver... https://wiki.mozilla.org/Blocklisting/Blocked_Graphics_Drive... The difference is that my tiny netbook APU doesn't get bogged at 100% while playing videos, on an otherwise DX 11 class GPU.

Are you sure you are talking about Linux? Those pages mention mostly Windows and say nothing about video at all.

When I go to about:support I see "AzureCanvasAccelerated: 0" and "HW_COMPOSITING: Acceleration blocked by platform".

Setting layers.acceleration.force-enabled to true and restarting FF does not change that.

I tried it on 3 different machines with different graphic cards and different drivers and see the same behaviour on all 3.

Re: Firefox Reality Now Available

#76
post #52
post #50

Maybe get 2D right before dabbling with VR? Firefox still does not support hardware encoding of videos on Linux. So when I watch Youtube videos my CPU usage goes through the roof and I cannot watch HD. xkcd even made a comic about it: https://xkcd.com/619/

I don't think the same teams are working on video decoding and VR browsing.

No but they're pulling funds from the same pot.

Re: Firefox Reality Now Available

#77
post #58

That's nice and all, but now that the hardware has caught up, where are the collaborative multi-user 3d hyperspaces à la Croquet Project/Open Cobalt?

Check out this project, also from Mozilla's emerging technology team: https://hubs.mozilla.com/

(Disclosure: I work for Mozilla)

Re: Firefox Reality Now Available

#78
post #42
post #17

Earlier quoted context omitted.

Here's a VR text-input concept by Elevr. Using three dimensions you only need one hop from the center of a 3x3x3 cube to hold 26 letters, plus a space in the middle. http://elevr.com/keycube-3-torus-based-typing-in-vr/#h.a9zrf... (This shows the setup but it's not the final version, because eventually they realized that returning your cursor to the center after each character works better with muscle memory.) So use…

I'm open to new ideas but I can't imagine this being a very efficient way to input words and characters into a computer. I have worked with older game consoles and remote controls that tried to do this stuff and I'm not sure anyone likes it. Why not simply speech to text? I don't think a lot of people are doing VR in a room with other people.

The article states the firefox reality actually supports tts.

Just because people don't like it initially, doesn't mean it can't become a fairly fast input method given enough practice. Here is another example of a keyboard in much the same vein as using a controller, for people with carpal tunnel syndrome: https://orbitouch.com

Re: Firefox Reality Now Available

#79
post #63

Earlier quoted context omitted.

I want to be working in VR. Once the resolution gets decent enough I can just get 20 screens wherever I look. Plus I can sit, stand, whatever. Sounds fantastic. Coffee might get a bit cumbersome though. A straw, maybe?

Put trackers on your hands and coffee mug and you should be able to drink coffee normally with a bit of practice.

I'm mostly worried about the goggles being in the way

Re: Firefox Reality Now Available

#80
post #75
post #71

Earlier quoted context omitted.

If your GPU driver supports it yes. Check "How to force-enable blocked graphics features". https://support.mozilla.org/en-US/kb/upgrade-graphics-driver... https://wiki.mozilla.org/Blocklisting/Blocked_Graphics_Drive... The difference is that my tiny netbook APU doesn't get bogged at 100% while playing videos, on an otherwise DX 11 class GPU.

Are you sure you are talking about Linux? Those pages mention mostly Windows and say nothing about video at all. When I go to about:support I see "AzureCanvasAccelerated: 0" and "HW_COMPOSITING: Acceleration blocked by platform". Setting layers.acceleration.force-enabled to true and restarting FF does not change that. I tried it on 3 different machines with different graphic cards and different drivers and see the sa…

layers.acceleration.force-enabled overrides "Acceleration blocked by platform" (you should see "Force-enabled by pref" right under it).

But this indeed has nothing to do with video! This is layer compositing.

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