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Firefox Reality Now Available

blog.mozilla.org

61–70 of 142 posts

Re: Firefox Reality Now Available

#61
post #13

Doesn’t look that great in the screenshots to be honest - would be nice if it’s not just a gimmick because “we can” but some new paradigm of more effectively and immersive Ly consume the web... I mean - the kind of distraction free “reader mode” that you do in Safari, imagine if you had that in VR and then a 3D way to navigate between web docs/pages based on the links on the current page and smart topics - a bit like…

> would be nice if it's not just a gimmick I mean, this is the future, right?

Don't you mean was the future?

I have no idea what the current future is, all I know is that is doesn't include 3D TV sets and tablet computers replacing PCs (apparently, the PC can decline all on its own)

Re: Firefox Reality Now Available

#62
post #29
post #2

Awesome! I have all the parts in the bins, and now I have a reason to build a VR rig! But uh... I don't see linux on the compatibility lists, and I'm not using my work mac for this, and my gaming windows computers are too old (XP), and with lineageos on my phone without gapps... I'm not buying a bunch of proprietary hardware to play with a new open technology so geez I guess I can't play with it at all. Bummer.

Browser vendors don’t control drivers or hardware support on the different OSs. VR is pretty much a Windows game today with limited and experimental Vive support on OSX and Linux. I’m sure that Mozilla in particular is eager to support linux.

Oculus GO is an Android system. No Windows involved. Unfortunately it has replaced the operating system with a shopping mall. You want that free Firefox download? Log-in to Facebook first. Every apk has to go over the shop, no sideloading. Which is a shame - would be a nice system if it only were more open.

Re: Firefox Reality Now Available

#63
post #41

Earlier quoted context omitted.

Sorry to be dense, but why would one want do to web browsing in VR at all? It's all built on a metaphor of flat sheets of paper, so it's paradigmatically 2D.

I want to be working in VR. Once the resolution gets decent enough I can just get 20 screens wherever I look. Plus I can sit, stand, whatever. Sounds fantastic. Coffee might get a bit cumbersome though. A straw, maybe?

Put trackers on your hands and coffee mug and you should be able to drink coffee normally with a bit of practice.

Re: Firefox Reality Now Available

#64

VRML, anyone? :-)

I spent a good year of my free time in high school creating navigable 3D worlds with VRML. Now it seems like noone has heard of it, and they’re next to impossible to render. What’s the latest scoop on VRML? I’m curious.

I was working for a company in 1997 that was convinced VRML was the next big thing. They even spent a fair amount of effort writing their own custom browser plugin to improve performance and add their own extensions to VRML. The whole project folded after only releasing a couple of tech demos.

Re: Firefox Reality Now Available

#66
post #59

Earlier quoted context omitted.

I want to be working in VR. Once the resolution gets decent enough I can just get 20 screens wherever I look. Plus I can sit, stand, whatever. Sounds fantastic. Coffee might get a bit cumbersome though. A straw, maybe?

Yeah me too, but I guess it will take a long time before we have headsets that can reproduce the same experience as high resolution screens.

We just need one 8k screen per eye, which will be doable as soon as 8k smartphones are on the market.

Sadly having an 8k screen on a smartphone seems mostly pointless, and achieving the necessary economies of scale is hard with VR headsets alone.

My biggest hope is a paradigm shift in UI design. Everything we have is designed to accommodate low resolution screens. With ubiquitous high resolution screens UI patterns from print like "lean in to read this detail" become viable, and if popular would justify much higher display resolutions, directly benefiting VR.

Re: Firefox Reality Now Available

#69
post #51
post #50

Maybe get 2D right before dabbling with VR? Firefox still does not support hardware encoding of videos on Linux. So when I watch Youtube videos my CPU usage goes through the roof and I cannot watch HD. xkcd even made a comic about it: https://xkcd.com/619/

On my case it works when I force enable it, but it leads to occasional X crashes.

You can force enable hardware accelerated video encoding? How? And what difference do you notice when you watch Youtube videos?

Re: Firefox Reality Now Available

#70
post #41

Earlier quoted context omitted.

Sorry to be dense, but why would one want do to web browsing in VR at all? It's all built on a metaphor of flat sheets of paper, so it's paradigmatically 2D.

Privacy.

Or simply use a Laptop Sock:

https://www.flickr.com/photos/bekathwia/2462986853

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