Very nice. Has anyone made fluid dynamics sailing game yet? You would need only two controls, trim and rudder (direction instead rudder might be easier to comprehend). Wrong trim and point of sail could broache or even capsize the boat. Oh, and you could add not just the winds but the sea currents and waves also. Now I'm salivating.
I could have sworn in the developer's touch arcade interview that he mentioned having a CFD sim for this game.