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Show HN: Lunar lander-type game with computational fluid dynamics

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Re: Show HN: Lunar lander-type game with computational fluid dynamics

#2
Author here. It started as a technical demonstration for fluid dynamics in the web browser. Then I saw the js13kgames competition and the decision was made to make a game out of it. A game in which the fluid mechanic counts. The decision for the Lunar Lander genre then was quiet easy.

Does someone know more games then the two I mentioned in the README (Plasma Pong and Pixeljunk Shooter) with more or less realistic fluid dynamics?

Re: Show HN: Lunar lander-type game with computational fluid dynamics

#3
post #2

Author here. It started as a technical demonstration for fluid dynamics in the web browser. Then I saw the js13kgames competition and the decision was made to make a game out of it. A game in which the fluid mechanic counts. The decision for the Lunar Lander genre then was quiet easy. Does someone know more games then the two I mentioned in the README (Plasma Pong and Pixeljunk Shooter) with more or less realistic fl…

Maybe one of the more interesting technical aspects is the usage of WebAssembly here. I used Emscripten, so the main part is written in plain C. But I threw away all the JavaScript overhead and used just the plain size optimized wasm file. This was easier than expected.

Re: Show HN: Lunar lander-type game with computational fluid dynamics

#4
post #2

Author here. It started as a technical demonstration for fluid dynamics in the web browser. Then I saw the js13kgames competition and the decision was made to make a game out of it. A game in which the fluid mechanic counts. The decision for the Lunar Lander genre then was quiet easy. Does someone know more games then the two I mentioned in the README (Plasma Pong and Pixeljunk Shooter) with more or less realistic fl…

Really cool stuff! Both technically and on the game design side

> Does someone know more games then the two I mentioned in the README (Plasma Pong and Pixeljunk Shooter) with more or less realistic fluid dynamics?

A friend of mine, Thomas ten Cate, tried but eventually shelved a project to make a fluid-dynamics based game tha he called Archimedes[0]. Before he moved on to other projects he blogged about it[1]. Does that count?

[0] https://frozenfractal.com/games/archimedes/

[1] https://frozenfractal.com/blog/tags/archimedes

Re: Show HN: Lunar lander-type game with computational fluid dynamics

#8
post #2

Author here. It started as a technical demonstration for fluid dynamics in the web browser. Then I saw the js13kgames competition and the decision was made to make a game out of it. A game in which the fluid mechanic counts. The decision for the Lunar Lander genre then was quiet easy. Does someone know more games then the two I mentioned in the README (Plasma Pong and Pixeljunk Shooter) with more or less realistic fl…

Really cool stuff! Both technically and on the game design side > Does someone know more games then the two I mentioned in the README (Plasma Pong and Pixeljunk Shooter) with more or less realistic fluid dynamics? A friend of mine, Thomas ten Cate, tried but eventually shelved a project to make a fluid-dynamics based game tha he called Archimedes [0]. Before he moved on to other projects he blogged about it[1]. Does…

Well, only the games/projects count which I would add to the readme. And sorry, I have to say no here.

Re: Show HN: Lunar lander-type game with computational fluid dynamics

#10
post #2

Author here. It started as a technical demonstration for fluid dynamics in the web browser. Then I saw the js13kgames competition and the decision was made to make a game out of it. A game in which the fluid mechanic counts. The decision for the Lunar Lander genre then was quiet easy. Does someone know more games then the two I mentioned in the README (Plasma Pong and Pixeljunk Shooter) with more or less realistic fl…

You might be surprised that a lot of phones can run this at a decent frame rate. Adding mobile touch support could be good. It runs the start screen well on my Nexus 6P.
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