Show HN: Lunar lander-type game with computational fluid dynamics
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Re: Show HN: Lunar lander-type game with computational fluid dynamics
#2Does someone know more games then the two I mentioned in the README (Plasma Pong and Pixeljunk Shooter) with more or less realistic fluid dynamics?
Re: Show HN: Lunar lander-type game with computational fluid dynamics
#3Author here. It started as a technical demonstration for fluid dynamics in the web browser. Then I saw the js13kgames competition and the decision was made to make a game out of it. A game in which the fluid mechanic counts. The decision for the Lunar Lander genre then was quiet easy. Does someone know more games then the two I mentioned in the README (Plasma Pong and Pixeljunk Shooter) with more or less realistic fl…
Re: Show HN: Lunar lander-type game with computational fluid dynamics
#4Author here. It started as a technical demonstration for fluid dynamics in the web browser. Then I saw the js13kgames competition and the decision was made to make a game out of it. A game in which the fluid mechanic counts. The decision for the Lunar Lander genre then was quiet easy. Does someone know more games then the two I mentioned in the README (Plasma Pong and Pixeljunk Shooter) with more or less realistic fl…
> Does someone know more games then the two I mentioned in the README (Plasma Pong and Pixeljunk Shooter) with more or less realistic fluid dynamics?
A friend of mine, Thomas ten Cate, tried but eventually shelved a project to make a fluid-dynamics based game tha he called Archimedes[0]. Before he moved on to other projects he blogged about it[1]. Does that count?
Re: Show HN: Lunar lander-type game with computational fluid dynamics
#5Re: Show HN: Lunar lander-type game with computational fluid dynamics
#6I like the idea of having to examine wind streams to plot your way through the map. This is an awesome tech demo, would be keen to see something more polished & fleshed-out.
Re: Show HN: Lunar lander-type game with computational fluid dynamics
#7I encourage you to add it to the science-based games list https://github.com/stared/science-based-games-list
Re: Show HN: Lunar lander-type game with computational fluid dynamics
#8Author here. It started as a technical demonstration for fluid dynamics in the web browser. Then I saw the js13kgames competition and the decision was made to make a game out of it. A game in which the fluid mechanic counts. The decision for the Lunar Lander genre then was quiet easy. Does someone know more games then the two I mentioned in the README (Plasma Pong and Pixeljunk Shooter) with more or less realistic fl…
Really cool stuff! Both technically and on the game design side > Does someone know more games then the two I mentioned in the README (Plasma Pong and Pixeljunk Shooter) with more or less realistic fluid dynamics? A friend of mine, Thomas ten Cate, tried but eventually shelved a project to make a fluid-dynamics based game tha he called Archimedes [0]. Before he moved on to other projects he blogged about it[1]. Does…
Re: Show HN: Lunar lander-type game with computational fluid dynamics
#9Can it run faster? This might need more roomy levels and stronger thrust, but faster speed would mean more feedback for a better feel of the physics.
Re: Show HN: Lunar lander-type game with computational fluid dynamics
#10Author here. It started as a technical demonstration for fluid dynamics in the web browser. Then I saw the js13kgames competition and the decision was made to make a game out of it. A game in which the fluid mechanic counts. The decision for the Lunar Lander genre then was quiet easy. Does someone know more games then the two I mentioned in the README (Plasma Pong and Pixeljunk Shooter) with more or less realistic fl…