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Android

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11–20 of 196 posts

Re: Android

#12
I have been debating fiddling wither win7 or android.

What is a good android phone to test/develop with? Is the nexus still the best choice?

Re: Android

#13
Android phones, tablets, netbooks.

Great choice of prices and features.

Multiple hardware vendors.

Open and friendly development ecosystem.

Open market without one gatekeeper.

Sales numbers accelerating month by month.

It looks like the game is over. The winner is Android.

Re: Android

#14

"When he told me his primary uses of the tablet will be Google Docs, Gmail, and Google Calendar, I told him he'll be better off with Android." Or Chrome OS, if it ever ships.

It does seem the Chrome OS will be out by the end of the year.

http://techcrunch.com/2010/10/11/chrome-os-release/

Re: Android

#15
post #8

I've heard the "fit and finish" argument frequently, both in print and in person as the owner of an HTC Incredible. I don't really see it myself, though. Sure there are a lot of junky looking 3rd party apps, but this is true of iPhone as well. Unlike early Windows vs Mac, I don't have this reaction to the base system. What are people reacting to when they say this? Or is it just a canned response?

I'm a full-time Android developer. I alternate between using a Nexus One and an iPhone 4 as my main phones.

One of the big differences is that iOS devices have hardware accelerated graphics. You don't really notice how weak transitions and animations are on Android until you get used to using an iPhone. It's a subtle difference, but it's real and it makes a difference.

Other "fit and finish" advantages that the iPhone has: -The lack of a back button. On Android it's great in theory, but in practice it's unpredictable. Depending on where you are it might kick you out of the app you're in or it might take you up a level in the hierarchy or it might take you to the previous document you viewed. The iPhone is better for avoiding this ambiguous navigation.

-A single place for storing apps. It's frustrating running out of space for apps on Android and having to worry about moving them to the SD card. On the iPhone you have games that are bigger than 1gb and you don't have to think twice about installing them or about where they go.

-The iPhone's app store is still better than the Android Market. There are good apps in both, but the iPhone still makes it much easier to discover the best apps. Between having Genius, lists like top grossing and most downloaded, better categories, and better reviews it's just overall a nicer experience.

-The iPhone's music player is better. It has the downside of requiring sync with iTunes but once you have your music on there it's much nicer. It's easier and faster to browse. It's got features like Genius and 2x speed for audiobooks and coverflow, which despite not being super useful, runs fast and smooth.

-The iPhone's camera is faster than any Android device's camera I've tried. It makes a big difference when you're trying to capture a fleeting moment if the shutter lags half a second from the time you press the button. On the iPhone it's instantaneous.

-It's a new feature on the iPhone, but folders for home screen icons is great. The default Android launcher feels outdated.

All that having been said, there are a ton of nice things on Android. Built in voice nav is awesome, being able to share data between apps, the way intents are handled and the ability to set defaults is nice, and there are a ton of other things I love about Android, but since you asked about what people are talking about when they say the iPhone has fit and finish, these are the big ones in my opinion.

Re: Android

#16
post #3
post #2

We discussed this before... but... what if Microsoft developer tools are better than Apple (xcode) and Android (eclipse) ? what if any guy can develop some software in a few days while doing the same for Android and the Apple takes 2x o 3x? what if Silverlight experience is better than html5 or native UIs? And... what if connecting games between desktop, xbox and mobile works? Many "What IFs", but for me the developi…

Have you written code for Android? To make it any easier, you would have to advance the state of IDE and language integration by a few decades. Sure, it doesn't let you draw widgets by hand and attach callbacks all in an instant, like Visual Basic, but, for an API, it the simplest, most obvious thing you can imagine. And FWIW, I do my Android hacking with emacs and a shell buffer.

I kind of passionately disagree. I think that both Apple and Microsoft's tools blow Android's out of the water. Objective-C and C# are more pleasant languages; the graphics libraries are in vastly better shape (ever wonder why Android scrolling blows so much compared to iPhone?); tools for profiling and the like are vastly better; etc.

Android's tools don't suck, but I think they're objectively inferior to Apple's and Microsoft's across the board.

Re: Android

#18

    Windows lacked the fit and finish of the Macintosh.
    But it didn't matter. Because there were hundreds
    of Windows machines whereas there was only a few
    variations of Macintosh, all controlled by the
    same company and priced at a premium.
Windows is priced at a premium, you just don't feel it because the cost is rolled into the cost of whatever piece of kit you just bought. Is our memory so shallow as to forget the anti-trust methods that brought Windows to dominance? It wasn't because the market wanted it, it was because that's what was crammed down the throat of the market.

    And the most recent Android Foursquare build has finally
    delivered the awesome Foursquare iPhone experience to Android.
That line sort of says it all, doesn't it? How many times have you heard that the other way? "delivered the awesome Android experience to the iPhone" - yeah probably never.

I'm just bitter because I've been working on a html5 version of my site specifically for Android, and it's a major PITA. The 4 android phones I have all behave differently, the different OS versions have their own quirks and bugs. And the hardware, god the hardware! Awful.

Re: Android

#19
post #6

One thing I'd like to see is Android have more of a presence in universities. It'd give CS students useful exposure to mobile development and allow them to put all of the Java that gets crammed down their throats to good use.

I teach the intro. to HCI course at a Canadian university. The course project includes the design and implementation of a mobile app. I'll be using this article as evidence that my students should develop for Android rather than the iPhone.

Most would prefer to develop for the iPhone, and are taking steps to gain access to Macs and developer accounts for that purpose. This will be a nice push in the other direction.

Re: Android

#20
post #7
post #3

Earlier quoted context omitted.

Have you written code for Android? To make it any easier, you would have to advance the state of IDE and language integration by a few decades. Sure, it doesn't let you draw widgets by hand and attach callbacks all in an instant, like Visual Basic, but, for an API, it the simplest, most obvious thing you can imagine. And FWIW, I do my Android hacking with emacs and a shell buffer.

I haven't seen the Android docs, but for building an app with a GUI I genuinely can't think of anything better than the WinPhone7 SDK.

What do you think makes WP7 superior to Android? Please be as detailed as you can; this is not an argument, it's a feature request :-) A million lurking volunteers, bored but capable as they are, will take it upon themselves to improve Android before Google gets around to it (it's a vicious race for good hacks.)
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