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Re: Android

#2
We discussed this before... but... what if Microsoft developer tools are better than Apple (xcode) and Android (eclipse) ? what if any guy can develop some software in a few days while doing the same for Android and the Apple takes 2x o 3x? what if Silverlight experience is better than html5 or native UIs? And... what if connecting games between desktop, xbox and mobile works?

Many "What IFs", but for me the developing tools and silverlight are key. Also on the RIM side QNX is a very promising bet against Linux/iOS/Windows, the demo doesn't feel real, but QNX is a strong OS.

Re: Android

#3
post #2

We discussed this before... but... what if Microsoft developer tools are better than Apple (xcode) and Android (eclipse) ? what if any guy can develop some software in a few days while doing the same for Android and the Apple takes 2x o 3x? what if Silverlight experience is better than html5 or native UIs? And... what if connecting games between desktop, xbox and mobile works? Many "What IFs", but for me the developi…

Have you written code for Android? To make it any easier, you would have to advance the state of IDE and language integration by a few decades. Sure, it doesn't let you draw widgets by hand and attach callbacks all in an instant, like Visual Basic, but, for an API, it the simplest, most obvious thing you can imagine.

And FWIW, I do my Android hacking with emacs and a shell buffer.

Re: Android

#5
"When he told me his primary uses of the tablet will be Google Docs, Gmail, and Google Calendar, I told him he'll be better off with Android."

Or Chrome OS, if it ever ships.

Re: Android

#6
One thing I'd like to see is Android have more of a presence in universities. It'd give CS students useful exposure to mobile development and allow them to put all of the Java that gets crammed down their throats to good use.

Re: Android

#7
post #3
post #2

We discussed this before... but... what if Microsoft developer tools are better than Apple (xcode) and Android (eclipse) ? what if any guy can develop some software in a few days while doing the same for Android and the Apple takes 2x o 3x? what if Silverlight experience is better than html5 or native UIs? And... what if connecting games between desktop, xbox and mobile works? Many "What IFs", but for me the developi…

Have you written code for Android? To make it any easier, you would have to advance the state of IDE and language integration by a few decades. Sure, it doesn't let you draw widgets by hand and attach callbacks all in an instant, like Visual Basic, but, for an API, it the simplest, most obvious thing you can imagine. And FWIW, I do my Android hacking with emacs and a shell buffer.

I haven't seen the Android docs, but for building an app with a GUI I genuinely can't think of anything better than the WinPhone7 SDK.

Re: Android

#8
I've heard the "fit and finish" argument frequently, both in print and in person as the owner of an HTC Incredible. I don't really see it myself, though. Sure there are a lot of junky looking 3rd party apps, but this is true of iPhone as well. Unlike early Windows vs Mac, I don't have this reaction to the base system.

What are people reacting to when they say this? Or is it just a canned response?

Re: Android

#9
I use a Nexus One as my daily phone since it came out in January, and it's hard to say whether Android software/hardware experience will ever catch up to Apple's standard.

The touchscreen on the iPhone is state of the art, with my N1, I need to touch something once or twice, which never happens with iPhone.

Same for keyboard on the iPhone, it's light years better than any of the dozens implementations for Android. I don't care for predictive text so much as just a great spell checker.

Also compare the Facebook app on both phones. Android's is not there yet.

Re: Android

#10
post #6

One thing I'd like to see is Android have more of a presence in universities. It'd give CS students useful exposure to mobile development and allow them to put all of the Java that gets crammed down their throats to good use.

I'm in my second year of a CS degree. We have a required module titled "Mobile Application Development" which from what I've heard is purely Android development. There is also an optional iPhone development module which is less popular due to the £120 Apple developer fee (I expect the people who take this module will be the ones who bring their shiny Macbooks to every lecture and complain loudly when asked to put them away).

We had an email last year asking for input on which platform to develop on this year so it's also the students' decision to learn Android.

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