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Why Love Generative Art?

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21–30 of 85 posts

Re: Why Love Generative Art?

#21

Can anyone recommend tools for getting into generative art? I have tried using a gamedev engine. It worked OK, but there have got to be better suited tools out there.

If you like the idea of recursive 3D generative art, I recommend checking out structure synth.

http://structuresynth.sourceforge.net/

Re: Why Love Generative Art?

#22
The problem with generative art is not that it isn’t considered art by everyone. The main problems are:

- It is very difficult to value. One can’t see at a glance whether it took time or skill to create. And similar to other types of art that involve mechanical reproduction, e.g. photography, generative art can be produced on demand, it’s not irreplaceable like a sculpture or painting is.

- It usually lacks a good story. Getting attention in the art world may depend more on the artist’s narrative than on the art itself, and many art consumers will similarly buy when the story is right, and avoid art they love when it has a bad or boring story. I think people legitimately and reasonably need to be able to have something interesting to say when their friends comment on the artwork in their house.

I say this as a generative artist and absolute generative art lover myself. I explored what it might take to make a living from generative art for a year, and I’ve met a lot of people who hate all things digital, as well as a lot of people who get what I do and love it. The thing is, the people who hate it or don’t get it have a point.

> Myth Two: The artist has zero control and the autonomous machine is randomly generating the designs. The computer is making the art and the human deserves no credit, as it is not really art.

This one I’ve run into a lot. People who don’t think I deserve full credit, or just don’t know how to assign or think about credit.

> Myth One: The artist has complete control and the code is always executed exactly as written. Therefore, generative art lacks the elements of chance, accident, discovery, and spontaneity that often makes art great, if not at least human and approachable.

This one I haven’t seen much of, and I’d question whether it’s a common myth. But, more importantly, I cringe at the idea that randomness leads to discovery or spontaneity or human approachableness. I would never compare randomness to surprises or creativity in traditional art, but that idea is fairly pervasive among generative art initiates. I use randomness a lot, but randomness is very boring. It’s mechanical variety without surprise, randomness rarely leads to surprise without a lot of generative creativity on the part of the artist.

Re: Why Love Generative Art?

#23

Can anyone recommend tools for getting into generative art? I have tried using a gamedev engine. It worked OK, but there have got to be better suited tools out there.

Processing is the most popular among artists, and so it has the most artistic tools ready to just drop in and use. If you want to focus on the art-making, it's your best choice until you feel you've outgrown it. You can just jump straight into brushing and blitting and blending and whatever without having to scour GitHub or craft something yourself from bare metal.

The only caveat is that if you're coming from a programming background (and it sounds like you are), it feels a little rudimentary and wonky. You might sometimes feel your style of approaching a problem straining against Processing's control flow and language constraints.

Re: Why Love Generative Art?

#24
post #9

I got to live parallel to some of this. In the early 00's Agencies would send their designers/creatives/frontend devs to conferences that centered around Flash. Along with marketing talks and inspirational self help crap, the events gave a platform for some very smart/creative individuals. The enthusiasm drove a circle of innovation and competitiveness, which was good fun to watch. The scene has somewhat fallen off m…

I have fond memories of this time as well. It is the first time I have seen an article where I am seeing old names like Joshua Davis and Jared Tarbell. Manny Tan and Keith Peters were similarly cool.

I don't get a lot out of the art side, but I have always been fascinated by this particular topic. Where little pieces of code, depending on some inputs, can generate some really fun output.

Re: Why Love Generative Art?

#26
post #22

The problem with generative art is not that it isn’t considered art by everyone. The main problems are: - It is very difficult to value. One can’t see at a glance whether it took time or skill to create. And similar to other types of art that involve mechanical reproduction, e.g. photography, generative art can be produced on demand, it’s not irreplaceable like a sculpture or painting is. - It usually lacks a good st…

> The main problems are:

Those are problems, but I think you're accidentally digging backwards to find them. If you want to make a living in art, selling to collectors and galleries, it's really not about pragmatic economic concerns like these. It's about having a community of patrons and collectors who can't help but talk about and trade the work at galleries and dinner parties.

As that catches, people will inevitably surface the "good stories" and the reproduction of work will be managed in some way.

That hasn't happened in a way that's been explosive yet. Once a few superstars wow the right people and see their work anchor major gallery collections, there'll be a lot more room for smaller artists.

Personally, I wouldn't overthink the reasons why. Codifying them as "main problems" might just leave you missing opportunity when the winds change.

Re: Why Love Generative Art?

#27
post #22

The problem with generative art is not that it isn’t considered art by everyone. The main problems are: - It is very difficult to value. One can’t see at a glance whether it took time or skill to create. And similar to other types of art that involve mechanical reproduction, e.g. photography, generative art can be produced on demand, it’s not irreplaceable like a sculpture or painting is. - It usually lacks a good st…

I think people who don't consider it being art do not understand that part of the art is the interpretation that happens in the spectator's mind.

Dan Dennett has a beautiful example in his talk on consciousness (https://www.ted.com/talks/dan_dennett_on_our_consciousness/t...), where he talks about the Bellotto's painting.

"But, more importantly, I cringe at the idea that randomness leads to discovery or spontaneity or human approachableness."

I am not sure I completely agree with that. See this presentation: https://www.youtube.com/watch?v=dXQPL9GooyI

Re: Why Love Generative Art?

#29
post #27
post #22

The problem with generative art is not that it isn’t considered art by everyone. The main problems are: - It is very difficult to value. One can’t see at a glance whether it took time or skill to create. And similar to other types of art that involve mechanical reproduction, e.g. photography, generative art can be produced on demand, it’s not irreplaceable like a sculpture or painting is. - It usually lacks a good st…

I think people who don't consider it being art do not understand that part of the art is the interpretation that happens in the spectator's mind. Dan Dennett has a beautiful example in his talk on consciousness ( https://www.ted.com/talks/dan_dennett_on_our_consciousness/t... ), where he talks about the Bellotto's painting. "But, more importantly, I cringe at the idea that randomness leads to discovery or spontaneity…

Thanks for the video, I’ll watch it later this morning.

It’s totally okay to disagree with me, but FWIW, there’s a big difference in my mind between arbitrary and random, or between accident and random, or between discovery and random. A uniform random variable has an expected value, a guaranteed average, and known bounds, so to frame it according to that video, using a random number generator is designed and planned, and it won’t lead to anything happening that you didn’t expect. You can’t predict each instance, but you can predict the behavior. So I’m saying I already buy the title of that video (“Why greatness can’t be planned”) but I don’t think rand() is a vehicle to get you there.

Re: Why Love Generative Art?

#30
post #27
post #22

The problem with generative art is not that it isn’t considered art by everyone. The main problems are: - It is very difficult to value. One can’t see at a glance whether it took time or skill to create. And similar to other types of art that involve mechanical reproduction, e.g. photography, generative art can be produced on demand, it’s not irreplaceable like a sculpture or painting is. - It usually lacks a good st…

I think people who don't consider it being art do not understand that part of the art is the interpretation that happens in the spectator's mind. Dan Dennett has a beautiful example in his talk on consciousness ( https://www.ted.com/talks/dan_dennett_on_our_consciousness/t... ), where he talks about the Bellotto's painting. "But, more importantly, I cringe at the idea that randomness leads to discovery or spontaneity…

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